Commit Graph

13 Commits

Author SHA1 Message Date
Max Kellermann
fbc4bb29dc Merge branch 'v0.20.x' 2017-12-03 16:22:08 +01:00
Max Kellermann
de90d401d2 MusicChunk: add magic value IGNORE_REPLAY_GAIN
This fixes spurious replay gain logs when the player inserts silence
chunks, because those silence chunks had no replay gain attached,
resetting the ReplayGainFilter state, flipping it forth and back.
2017-12-03 11:39:12 +01:00
Max Kellermann
49784513b1 util/{Const,Writable}Buffer, ...: rename IsEmpty() to empty(), imitating STL 2017-11-10 19:24:33 +01:00
Max Kellermann
7dea615f74 output/{Source,Thread}: make the AudioFormat parameter const 2017-06-08 13:19:34 +02:00
Max Kellermann
71f0ed8b74 *: add "noexcept" to many, many function prototypes
This eliminates some overhead, because the compiler doesn't need to
consider these functions throwing.
2017-05-08 14:44:49 +02:00
Max Kellermann
5e93cfdd9e output/Source: reset the ReplayGain serials ion OpenFilter()
Each close/open cycle resets the Filter's state, because a new Filter
instance is being created.  That results in the serials
(replay_gain_serial and other_replay_gain_serial) being out of sync
with the internal ReplayGainFilter state.

So instead of initializing those serials once, we need to initialize
them each time we create new ReplayGainFilter instances, i.e. in
OpenFilter().

 https://bugs.musicpd.org/view.php?id=4632
2017-01-23 17:55:04 +01:00
Max Kellermann
533cb99c33 output/Source: reset all filters in Cancel() 2017-01-11 15:39:18 +01:00
Max Kellermann
79726940dc output/Source: un-inline Cancel() 2017-01-11 15:39:00 +01:00
Max Kellermann
5900253b85 update copyright year 2017-01-03 20:48:59 +01:00
Max Kellermann
3c565baf9d output/Source: clear current_chunk in Close()
Fixes assert failure after unpausing.
2017-01-03 10:50:02 +01:00
Max Kellermann
b6004b6837 output/Source: release the mutex while the filter runs
The filter can take some time to finish, even more so on a weak
machine with a saturated CPU.  By not holding the mutex during that
time, we can reduce PlayerThread latency a lot, because that thread
needs to synchronize a lot with all outputs.
2016-12-26 20:02:15 +01:00
Max Kellermann
86d3b25aec output/Source: add Fill(), ReadTag(), PeekData(), ConsumeData()
Don't expose MusicChunk instances, provide higher-level access to
chunk contents.
2016-12-26 13:53:22 +01:00
Max Kellermann
8a407bfbb0 output/Thread: move code to new class AudioOutputSource 2016-12-26 13:35:19 +01:00