occurrences of the word Master/master with Main/main. This change was test built on two different systems.
1. macos 10.15.7 with Xcode 12.4 and clang 12.0.0 on x86_64
2. macos 12.5 with Xcode 13.4.1 and clang 13.1.6 on arm64 (Apple silicon M1)
It should be noted that on macos 10.15.7 with Xcode 11.2 and clang 11.0, MPD will not build.
The MPD documentation states that clang 11.0 is the minimum requirement,
but clang 11.0 produces compile errors. Apparently the macos version
of clang 11.0 is not fully compliant.
Deactivate the stream in Cancel(). This fixes stuttering after a
manual song change by refilling the whole ring buffer before
reactivating the stream.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1354
Clear not only MPD's ring buffer, but also libpipewire's buffers, to
avoid playing some audio from the previous song after a manual song
change.
Fixes part 1 of https://github.com/MusicPlayerDaemon/MPD/issues/1354
Removing the LockHasClients(); this code was copied from the "httpd"
output plugin, but unlike "httpd", the SnapCast output plugin does not
feed silence while paused, so we need to implement a delay to avoid
busy-looping the CPU.
As a side effect, this eliminates the suttering after resuming
playback, because the timer now gets reset even if there is a client.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1394
Since PipeWire 0.3.53, there is no control name anymore, therefore the
name check doesn't work anymore, breaking volume change events.
This obsoletes the crash bug fix in commit 2ee57f9b0d
If the PipeWire output has not yet been enabled and no thread_loop has
been created yet, a nullptr dereference in SetVolume() was possible
because nullptr was passed to pw_thread_loop_lock().
Even if the "wave_encoder" option is disabled (and no other encoder
plugins are enabled), forcefully enable the Wave encoder (if Snapcast
is enabled).
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1500
Previous versions of MPD would, on parameter change, set the PipeWire
volume before clearing the restore_volume flag, causing the call to
short circuit and do nothing. Instead, clear the flag before the call.
Wasapi output plugin won't start playing after being paused
The cause is that the scope guard in the WASAPI work thread
(WasapiOutputPlugin.cxx, function WasapiOutputThread::Work(), in the
while (true) loop) is set up too 'late' in the execution. There is one
condition ("if (data_in_frames >= buffer_size_in_frames)") when it is
hit, the loop will continue without executing the scope guard. This
scope guard is responsible for emptying the buffer again, and if the
buffer is not emptied, the above mentioned condition will stay true.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1451
SonarLint reports the latter to be better:
std::scoped_lock basically provides the same feature as std::lock_guard,
but is more generic: It can lock several mutexes at the same time, with a
deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code
to perform simultaneous locking with std::lock_guard is significantly more
complex. Therefore, it is simpler to use std::scoped_lock all the time,
even when locking only one mutex (there will be no performance impact).
Signed-off-by: Rosen Penev <rosenp@gmail.com>
This uncomments the code which had been present already in the first
Snapcast commit (copied from the "httpd" output plugin), but I
commented it because I did not know whether I needed to send silence
samples to all Snapcast clients.
As a side effect, this fixes playback when no Snapcast client is
connected; this was broken because Pause() always returned a positive
value when there were no clients.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1310