The shared code in showPlaylist() isn't worth it, because we aim to
remove fdprintf(). Duplicate this small function, and enable stdio
buffering for saved playlists.
The function loadPlaylist() wants to report incremental errors to the
client, for this reason we cannot remove its protocol dependency right
now. Instead, make it use the client struct instead of the raw file
descriptor.
Don't pass the raw file descriptor around. This migration patch is
rather large, because all of the sources have inter dependencies - we
have to change all of them at the same time.
Pass the client struct to CommandHandlerFunction and
CommandListHandlerFunction. Most commands cannot take real advantage
of that yet, since most of them still work with the raw file
descriptor.
These two functions take a client struct instead of the file
descriptor. We will now begin passing the client struct around
instead of a raw file descriptor (which needed a linear lookup in the
client list to be useful).
This patch continues the work of the previous patch: don't pass a file
descriptor at all to traverseAllIn(). Since this fd was only used to
report "directory not found" errors, we can easily move that check to
the caller. This is a great relief, since it removes the dependency
on a client connection from a lot of enumeration functions.
Database traversal should be generic, and not bound to a client
connection. This is the first step: no file descriptor for the
callback functions forEachSong() and forEachDir(). If a callback
needs the file descriptor, it has to be passed in the void*data
pointer somehow; some callbacks might need a new struct for passing
more than one parameter. This might look a bit cumbersome right now,
but our goal is to have a clean API.
Continuing the effort of removing protocol specific calls from the
core libraries: let the command.c code call commandError() based on
PlaylistInfo's return value.
The playlist library shouldn't talk to the client if possible.
Introduce the "enum playlist_result" type which the caller
(i.e. command.c) may use to generate an error message.
Client's input values should be validated by the command
implementation, and the core libraries shouldn't talk to the client
directly if possible. Thus, setPlaylistRepeatStatus() and
setPlaylistRandomStatus() don't get the file descriptor, and cannot
fail (return void).
The function valid_playlist_name() checks the name, but it insists on
reporting an eventual error to the client. The new function
is_valid_playlist_name() is more generic: it just returns a boolean,
and does not care what the caller will use it for. The old function
valid_playlist_name() will be removed later.
Currently, when the tag cache is being serialized to hard disk, the
stdio buffer is flushed before every song, because tag_print.c
performs unbuffered writes on the raw file descriptor. Unfortunately,
the fdprintf() API allows buffered I/O only for a client connection by
looking up the client pointer owning the file descriptor - for stdio,
this is not possible. To re-enable proper stdio buffering, we have to
duplicate the tag_print.c code without fprintf() instead of our custom
fdprintf() hack. Add this duplicated code to tag_save.c.
Move everything which dumps song information (via tag_print.c) to a
separate source file. song_print.c gets code which writes song data
to the client; song_save.c is responsible for serializing songs from
the tag cache.
Based on client_puts(), client_printf() is the successor of
fdprintf(). As soon as all fdprintf() callers have been rewritten to
use client_printf(), we can remove fdprintf().
client_write() writes a buffer to the client and buffers it if
required. client_puts() does the same for a C string. The next patch
will add more tools which will replace fdprintf() later.
clearMpdTag could be called on a tag that was still in a
tag_begin_add transaction before tag_end_add is called. This
was causing free() to attempt to operate on bulk.items; which is
un-free()-able. Now instead we unmark the bulk.busy to avoid
committing the tags to the heap only to be immediately freed.
Additionally, we need to remember to call tag_end_add() when
a song is updated before we NULL song->tag to avoid tripping
an assertion the next time tag_begin_add() is called.
Since client->fd==-1 has become our "expired" flag, it may already be
-1 when client_close() is called. Don't assert that it is still
non-negative, and call client_set_expired() instead.
During the tag library refactoring, the shout plugin was disabled, and
I forgot about adapting it to the new API. Apply the same fixes to
the oggflac decoder plugin.
While parsing the tag cache, don't allocate the directory name from
the heap, but copy it into a buffer on the stack. This reduces heap
fragmentation by 1%.
If many tag_items are added at once while the tag cache is being
loaded, manage these items in a static fixed list, instead of
reallocating the list with every newly created item. This reduces
heap fragmentation.
Massif results again:
mk before: total 12,837,632; useful 10,626,383; extra 2,211,249
mk now: total 12,736,720; useful 10,626,383; extra 2,110,337
The "useful" value is the same since this patch only changes the way
we allocate the same amount of memory, but heap fragmentation was
reduced by 5%.
Try to detect if the string needs Latin1-UTF8 conversion, or
whitespace cleanup. If not, we don't need to allocate temporary
memory, leading to decreased heap fragmentation.
At several places, we create temporary copies of non-null-terminated
strings, just to use them in functions like validUtf8String(). We can
save this temporary allocation and avoid heap fragmentation if we
add a length parameter instead of expecting a null-terminated string.
Since the inline function cannot modify its caller's variables (which
is a good thing for code readability), the new string pointer is the
return value. The resulting binary should be the same as with the
macro.
The new source tag_pool.c manages a pool of reference counted tag_item
objects. This is used to merge tag items of the same type and value,
saving lots of memory. Formerly, only the value itself was pooled,
wasting memory for all the pointers and tag_item structs.
The following results were measured with massif. Started MPD on
amd64, typed "mpc", no song being played. My music database contains
35k tagged songs. The results are what massif reports as "peak".
0.13.2: total 14,131,392; useful 11,408,972; extra 2,722,420
eric: total 18,370,696; useful 15,648,182; extra 2,722,514
mk f34f694: total 15,833,952; useful 13,111,470; extra 2,722,482
mk now: total 12,837,632; useful 10,626,383; extra 2,211,249
This patch set saves 20% memory, and does a good job in reducing heap
fragmentation.
The value is stored in the same memory allocation as the tag_item
struct; this saves memory because we do not store the value pointer
anymore. Also remove the getTagItemString()/removeTagItemString()
dummies.
This patch makes MPD consume much more memory because string pooling
is disabled, but it prepares the next bunch of patches. Replace the
code in tagTracker.c with naive algorithms without the tree code. For
now, this should do; later we should find better algorithms,
especially for getNumberOfTagItems(), which has become wasteful with
temporary memory.