Even if the "wave_encoder" option is disabled (and no other encoder
plugins are enabled), forcefully enable the Wave encoder (if Snapcast
is enabled).
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1500
Previous versions of MPD would call SetVolume on enabled outputs before
they are ready, causing all of MPD to crash. Checking the really_enabled
flag prevents this, though it also prevents setting volume before the
player starts.
Before (with the PipeWire output):
[i] ~$ mpc clear
volume: 81% repeat: off random: off single: off consume: off
[i] ~$ systemctl --user restart mpd.service
[i] ~$ mpc volume 100
MPD error: Connection closed by the server
[i] ~ 1 $
After:
[i] ~$ # mpd is freshly started w/o anything in the queue
[i] ~$ mpc
volume:100% repeat: off random: off single: off consume: off
[i] ~$ mpc volume 80
MPD error: problems setting volume
[i] ~ 1 $ mpc
volume:100% repeat: off random: off single: off consume: off
[i] ~$
Previous versions of MPD would, on parameter change, set the PipeWire
volume before clearing the restore_volume flag, causing the call to
short circuit and do nothing. Instead, clear the flag before the call.
Wasapi output plugin won't start playing after being paused
The cause is that the scope guard in the WASAPI work thread
(WasapiOutputPlugin.cxx, function WasapiOutputThread::Work(), in the
while (true) loop) is set up too 'late' in the execution. There is one
condition ("if (data_in_frames >= buffer_size_in_frames)") when it is
hit, the loop will continue without executing the scope guard. This
scope guard is responsible for emptying the buffer again, and if the
buffer is not emptied, the above mentioned condition will stay true.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1451
SonarLint reports the latter to be better:
std::scoped_lock basically provides the same feature as std::lock_guard,
but is more generic: It can lock several mutexes at the same time, with a
deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code
to perform simultaneous locking with std::lock_guard is significantly more
complex. Therefore, it is simpler to use std::scoped_lock all the time,
even when locking only one mutex (there will be no performance impact).
Signed-off-by: Rosen Penev <rosenp@gmail.com>
This uncomments the code which had been present already in the first
Snapcast commit (copied from the "httpd" output plugin), but I
commented it because I did not know whether I needed to send silence
samples to all Snapcast clients.
As a side effect, this fixes playback when no Snapcast client is
connected; this was broken because Pause() always returned a positive
value when there were no clients.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1310