Don't allocate each replay_gain_info object on the heap. Those
objects who held a pointer now store a full replay_gain_info object.
This reduces the number of allocations and heap fragmentation.
The previous patch not only moved code, it also changed the check.
Negative gain values seem to be valid after all, there just was the
"magic" value 0.0 which means "not available". This patch changes the
"magic" value to "INFINITY", and uses the C99 function isinf() to
check. It might have been a better idea to use "NAN", but the "NAN"
macro is a GNU extension.