If the base class is not accessible, the "catching" the base class
won't work. This caused the fatal error:
terminate called after throwing an instance of 'LibmpdclientError'
Each close/open cycle resets the Filter's state, because a new Filter
instance is being created. That results in the serials
(replay_gain_serial and other_replay_gain_serial) being out of sync
with the internal ReplayGainFilter state.
So instead of initializing those serials once, we need to initialize
them each time we create new ReplayGainFilter instances, i.e. in
OpenFilter().
https://bugs.musicpd.org/view.php?id=4632
Previously, there was no special code to convert stereo to
multi-channel. The generic solution for this was to convert to mono,
and then copy the result to all channels. That's a pretty bad
solution, but at least something which always renders audio. MPD does
something, instead of failing.
Now that MPD has proper support for multi-channel (by defining the
channel order), we can do better than that. It is a (somewhat) common
case to play back stereo music on a DAC which can only do
multi-channel. The best approach here is to copy the stereo channels
to front-left and front-right, and apply the "silence" pattern to all
other channels.
If the input AudioFormat changes but the out_audio_format doesn't
change (e.g. because there is a fixed "format" setting in this
"audio_output" section), the ConvertFilter needs to be reconfigured.
This didn't happen, resulting in awful static noise after changing
songs.
This method is used by DecoderControl::IsCurrentSong(), which is used
by the player thread to check whether the current decoder instance can
be reused to seek. When switching to another song in the same CUE
sheet, previously DetachedSong::IsSame() returned true, and thus the
old decoder instance was used for the new song, not considering the
new end_time. This led to the old decoder quickly quitting.
This way, we have four periods instead of the default of two. With
only two periods, we don't get woken up often enough, and we
frequently encounter buffer overruns. With four periods, we have more
time to breathe, and the buffer overruns magically disappear.
This is necessary because we'll never get woken up again by
epoll_wait() after a buffer overrun recovery, unless we start the PCM
explicitly before returning to the I/O loop.
The byte order of DSD_U32 was wrong from the start. The oldest bits
must be in the MSB, not in the LSB, according to
snd_pcm_format_descriptions in alsa-lib.
DSD_U32 packs four bytes instead of one large "sample", thus the
sample rate is one quarter of the input sample rate. This fixes a
rather critical DSD_U32 playback problem.
libcurl's WRITEFUNCTION is pretty fragile; if we destroy the CURL*
instance or even unregister it using curl_multi_remove_handle(),
libcurl will crash instantly. But still we need to be able to handle
exceptions from inside the WRITEFUNCTION, and call
CurlResponseHandler::OnError(), which may destroy the whole thing. As
a workaround, I use DeferredMonitor to postpone the OnError() call
into a stack frame which is allowed to destroy the request.
Convert assertion to runtime check. This is useful because this is a
public method, and the caller has no chance to check if the object is
still registered.
Changed AlsaMixerPlugin to use the get and set normalized functions from volume_mapping of alsa-utils/alsamixer
Changed volume_mapping set volume to be for all channels and not per channel
added volume_mapping files to Makefile.am
Fix for the problem where order with priorities gets out of whack in case it's
reordered by SetRandom() while another song is currently playing.
What happens is, if some song is already playing and you have set some
priorities before switching on the random mode, and then turn the mode on, the
original code swaps position of the first song in the order (i.e., the highest
priority song) with current, so that current is 0 (which it should be). The
problem is, the "original" first song then goes to the place "current" song was
after reordering, wherever that is, instead of going after the "current" song.
This patch fixes the issue.
Also the fix makes MoveOrder() public, because why shouldn't it be, anyway. It
certainly makes more sense than just having SwapOrders() public for some
reason.
Signed-off-by: Eugene Baklanov <miltenfiremage@gmail.com>