The input_stream API sets size to -1 when the size of the resource is
not known. The modplug decoder checked for size==0, which would be an
empty file.
You are allowed to call decoder_read() with decoder==NULL. It is a
convenience function provided by the decoder API. Don't manually fall
back to input_stream_read().
When the playlist was loaded from the state file, the order numbers
were the same as the positions. In random mode, we need to shuffle
the queue order. To accomplish that, call setPlaylistRandomStatus()
at the end of readPlaylistState(), and do a fresh shuffle.
When MPD is not playing while in random mode, and the client issues
the "clear" command, MPD crashes in stopPlaylist(), or more exactly,
in queue_order_to_position(-1). Exit from stopPlaylist() if MPD isn't
playing.
PlaylistInfo() (notice the capital 'P') sends a stored playlist to the
client. Move it to a separate library, where all the code which glues
the playlist and the MPD protocol together will live.
The playlist.c source is currently quite hard to understand. I have
managed to wrap my head around it, and this patch attempts to explain
it to the next guy.
The function playPlaylistIfPlayerStopped() is only called when the
player thread is stopped. Converted that runtime check into an
assertion, and remove one indent level.
One of the previous patches removed the "random" mode check from
nextSongInPlaylist(), which caused a shuffle whenever MPD wrapped to
the first song in "repeat" mode. Re-add that "random" check.
In playPlaylist(), the second "song==-1 && playing" check can never be
reached, because at this point, the function has already returned
(after unpausing).
When a song is deleted, start playing the next song immediately,
within deleteFromPlaylist(). This allows us to remove the ugly
playlist_noGoToNext flag, and the currentSongInPlaylist() function.
By calling queue_next_order() before playlist.current is invalidated
(by the deletion of a song), we get more robust results, and the code
becomes a little bit easier. incrPlaylistCurrent() is unused now, and
can be removed.
The function shuffles the virtual order of songs, but does not move
them physically. This is used in random mode.
The new function replaces playlist.c's randomizeOrder() function,
which was aware of playlist.current and playlist.queued. The latter
is always -1 anyway, and the former as preserved by the caller, by
converting playlist.current to a position, and then back to an order
number.
Add a "changed" check to setPlaylistRepeatStatus(): when the new
repeat mode is the same as the old one, don't do anything at all. No
more checks, no "idle" event.
When the random mode is toggled, MPD did not clear the queue. Because
of this, MPD continued with the next (random or non-random) song
according to the previous mode. Clear the queued song to fix that.