output: removed audio_output.result

Since open() and play() close the device on error, we can simply check
audio_output.open instead of audio_output.result after a call.
This commit is contained in:
Max Kellermann
2008-10-29 22:34:37 +01:00
parent 7da0e005f3
commit f8722913cf
4 changed files with 12 additions and 27 deletions

View File

@@ -63,12 +63,13 @@ static void ao_play(struct audio_output *ao)
{
const char *data = ao->args.play.data;
size_t size = ao->args.play.size;
bool ret;
if (!audio_format_equals(&ao->inAudioFormat, &ao->outAudioFormat))
convertAudioFormat(ao, &data, &size);
ao->result = ao->plugin->play(ao->data, data, size);
if (!ao->result) {
ret = ao->plugin->play(ao->data, data, size);
if (!ret) {
ao->plugin->cancel(ao->data);
ao->plugin->close(ao->data);
ao->open = false;
@@ -96,6 +97,7 @@ static void ao_pause(struct audio_output *ao)
static void *audio_output_task(void *arg)
{
struct audio_output *ao = arg;
bool ret;
while (1) {
switch (ao->command) {
@@ -104,11 +106,11 @@ static void *audio_output_task(void *arg)
case AO_COMMAND_OPEN:
assert(!ao->open);
ao->result = ao->plugin->open(ao->data,
&ao->outAudioFormat);
ret = ao->plugin->open(ao->data,
&ao->outAudioFormat);
assert(!ao->open);
if (ao->result == true)
if (ret == true)
ao->open = true;
else
ao->reopen_after = time(NULL) + REOPEN_AFTER;