queue/Playlist: rename DeleteSong() to StaleSong()
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@ -66,7 +66,7 @@ Instance::OnDatabaseSongRemoved(const char *uri)
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sticker_song_delete(uri, IgnoreError());
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#endif
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partition->DeleteSong(uri);
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partition->StaleSong(uri);
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}
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#endif
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@ -91,14 +91,10 @@ struct Partition final : QueueListener, PlayerListener, MixerListener {
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playlist.DeleteRange(pc, start, end);
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}
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#ifdef ENABLE_DATABASE
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void DeleteSong(const char *uri) {
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playlist.DeleteSong(pc, uri);
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void StaleSong(const char *uri) {
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playlist.StaleSong(pc, uri);
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}
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#endif
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void Shuffle(unsigned start, unsigned end) {
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playlist.Shuffle(pc, start, end);
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}
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@ -237,7 +237,13 @@ public:
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*/
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void DeleteRange(PlayerControl &pc, unsigned start, unsigned end);
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void DeleteSong(PlayerControl &pc, const char *uri);
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/**
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* Mark the given song as "stale", i.e. as not being available
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* anymore. This gets called when a song is removed from the
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* database. The method attempts to remove all instances of
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* this song from the queue.
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*/
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void StaleSong(PlayerControl &pc, const char *uri);
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void Shuffle(PlayerControl &pc, unsigned start, unsigned end);
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@ -310,7 +310,7 @@ playlist::DeleteId(PlayerControl &pc, unsigned id)
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}
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void
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playlist::DeleteSong(PlayerControl &pc, const char *uri)
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playlist::StaleSong(PlayerControl &pc, const char *uri)
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{
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for (int i = queue.GetLength() - 1; i >= 0; --i)
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if (queue.Get(i).IsURI(uri))
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