send SIGSTOP to player and decoder processes on pause, too
as with the stop command, this will cause the player and decoder to suspend and not wake up hundreds of times a second to poll a variable for wakeup. This will reduce power consumption on some CPUs while mpd is paused and not playing. tests: pause && unpause => OK pause && stop && play => OK pause && exit && restart w/statefile && unpause => OK pause && block sound device && \ unpause => failed to open sound device \ => still paused and suspended => unblock sound device && unpause => OK (playing) In all cases, the player process releases the audio device when paused before going into the suspended state. git-svn-id: https://svn.musicpd.org/mpd/trunk@6822 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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parent
0f2e9ee662
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14
src/decode.c
14
src/decode.c
@ -69,6 +69,7 @@ static void stopDecode(DecoderControl * dc)
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{
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if (decode_pid > 0 && (dc->start || dc->state != DECODE_STATE_STOP)) {
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dc->stop = 1;
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kill(decode_pid, SIGCONT);
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while (decode_pid > 0 && dc->stop)
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my_usleep(10000);
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}
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@ -124,7 +125,8 @@ static int calculateCrossFadeChunks(PlayerControl * pc, AudioFormat * af)
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ERROR("problems opening audio device while playing \"%s\"\n", pc->utf8url); \
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quitDecode(pc,dc); \
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return; \
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} \
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} else if (decode_pid > 0) { \
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kill(decode_pid, SIGCONT); }\
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if (pause) { \
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dropBufferedAudio(); \
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closeAudioDevice(); \
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@ -236,6 +238,8 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
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pc->state = PLAYER_STATE_PAUSE; \
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} else { \
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if (openAudioDevice(NULL) >= 0) { \
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if (decode_pid > 0) \
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kill(decode_pid, SIGCONT); \
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pc->state = PLAYER_STATE_PLAY; \
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} else { \
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pathcpy_trunc(pc->erroredUrl, pc->utf8url); \
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@ -577,9 +581,11 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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race conditions and weirdness */
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end = cb->end;
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if (pause)
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my_usleep(10000);
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else if (cb->begin != end && cb->begin != next) {
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if (pause) {
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if (decode_pid)
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kill(decode_pid, SIGSTOP);
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kill(getpid(), SIGSTOP);
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} else if (cb->begin != end && cb->begin != next) {
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if (doCrossFade == 1 && next >= 0 &&
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((next > cb->begin &&
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(fadePosition = next - cb->begin)
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@ -239,6 +239,7 @@ int playerStop(int fd)
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if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
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pc->stop = 1;
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->stop)
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my_usleep(1000);
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}
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@ -266,6 +267,8 @@ int playerPause(int fd)
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if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
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pc->pause = 1;
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if (player_pid > 0 && pc->state == PLAYER_STATE_PAUSE)
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->pause)
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my_usleep(1000);
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}
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