fix deadlock at end of song

Now that we do proper locking and signalling instead of continuous
polling for IPC, a deadlock was found: at the end of a song, the
player thread waits until the main thread sets pc->queueState from
PLAYER_QUEUE_DECODE to PLAYER_QUEUE_PLAY.  He is never woken up, since
syncPlaylistWithQueue() does not activate the notification.  I added
wakeup_player_nb() to setQueueState(), since the player must be
signalled whenever pc->queueState changes.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7303 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Max Kellermann 2008-04-12 04:16:50 +00:00 committed by Eric Wong
parent 9cfb4c0390
commit f0e28ede4d

View File

@ -281,6 +281,7 @@ void setQueueState(int queueState)
PlayerControl *pc = &(getPlayerData()->playerControl);
pc->queueState = queueState;
wakeup_player_nb();
}
void playerQueueLock(void)