DecoderControl: convert functions to methods
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@ -48,41 +48,6 @@ decoder_control::~decoder_control()
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g_free(mixramp_prev_end);
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}
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static void
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dc_command_wait_locked(struct decoder_control *dc)
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{
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while (dc->command != DECODE_COMMAND_NONE)
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dc->WaitForDecoder();
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}
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static void
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dc_command_locked(struct decoder_control *dc, enum decoder_command cmd)
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{
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dc->command = cmd;
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dc->Signal();
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dc_command_wait_locked(dc);
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}
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static void
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dc_command(struct decoder_control *dc, enum decoder_command cmd)
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{
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dc->Lock();
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dc->ClearError();
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dc_command_locked(dc, cmd);
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dc->Unlock();
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}
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static void
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dc_command_async(struct decoder_control *dc, enum decoder_command cmd)
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{
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dc->Lock();
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dc->command = cmd;
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dc->Signal();
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dc->Unlock();
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}
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bool
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decoder_control::IsCurrentSong(const Song *_song) const
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{
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@ -119,7 +84,7 @@ decoder_control::Start(Song *_song,
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buffer = &_buffer;
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pipe = &_pipe;
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dc_command(this, DECODE_COMMAND_START);
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LockSynchronousCommand(DECODE_COMMAND_START);
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}
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void
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@ -132,10 +97,10 @@ decoder_control::Stop()
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late and the decoder thread is already executing
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the old command, we'll call STOP again in this
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function (see below). */
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dc_command_locked(this, DECODE_COMMAND_STOP);
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SynchronousCommandLocked(DECODE_COMMAND_STOP);
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if (state != DECODE_STATE_STOP && state != DECODE_STATE_ERROR)
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dc_command_locked(this, DECODE_COMMAND_STOP);
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SynchronousCommandLocked(DECODE_COMMAND_STOP);
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Unlock();
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}
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@ -152,7 +117,7 @@ decoder_control::Seek(double where)
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seek_where = where;
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seek_error = false;
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dc_command(this, DECODE_COMMAND_SEEK);
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SynchronousCommandLocked(DECODE_COMMAND_SEEK);
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return !seek_error;
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}
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@ -163,7 +128,7 @@ decoder_control::Quit()
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assert(thread != nullptr);
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quit = true;
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dc_command_async(this, DECODE_COMMAND_STOP);
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LockAsynchronousCommand(DECODE_COMMAND_STOP);
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g_thread_join(thread);
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thread = nullptr;
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@ -278,6 +278,53 @@ struct decoder_control {
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return result;
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}
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private:
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/**
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* Wait for the command to be finished by the decoder thread.
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*
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* To be called from the client thread. Caller must lock the
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* object.
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*/
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void WaitCommandLocked() {
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while (command != DECODE_COMMAND_NONE)
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WaitForDecoder();
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}
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/**
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* Send a command to the decoder thread and synchronously wait
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* for it to finish.
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*
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* To be called from the client thread. Caller must lock the
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* object.
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*/
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void SynchronousCommandLocked(decoder_command cmd) {
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command = cmd;
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Signal();
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WaitCommandLocked();
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}
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/**
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* Send a command to the decoder thread and synchronously wait
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* for it to finish.
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*
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* To be called from the client thread. This method locks the
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* object.
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*/
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void LockSynchronousCommand(decoder_command cmd) {
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Lock();
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ClearError();
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SynchronousCommandLocked(cmd);
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Unlock();
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}
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void LockAsynchronousCommand(decoder_command cmd) {
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Lock();
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command = cmd;
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Signal();
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Unlock();
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}
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public:
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/**
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* Start the decoder.
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*
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