{decoder,player}/Control: add ReplayGain{Config,Mode} attributes
Don't use the global variables in class DecoderBridge; instead, forward these values to the decoder thread via PlayerControl and DecoderControl.
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@@ -342,6 +342,13 @@ Player::StartDecoder(MusicPipe &_pipe)
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assert(queued || pc.command == PlayerCommand::SEEK);
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assert(pc.next_song != nullptr);
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{
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/* copy ReplayGain parameters to the decoder */
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const ScopeLock protect(pc.mutex);
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dc.replay_gain_config = pc.replay_gain_config;
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dc.replay_gain_mode = pc.replay_gain_mode;
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}
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SongTime start_time = pc.next_song->GetStartTime() + pc.seek_time;
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dc.Start(new DetachedSong(*pc.next_song),
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