decoder_control: duplicate the song object
Make sure the decoder "owns" the song object, so nobody else can free it.
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916a020173
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eb54337c40
@ -41,6 +41,8 @@ dc_new(GCond *client_cond)
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dc->state = DECODE_STATE_STOP;
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dc->command = DECODE_COMMAND_NONE;
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dc->song = NULL;
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dc->replay_gain_db = 0;
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dc->replay_gain_prev_db = 0;
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dc->mixramp_start = NULL;
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@ -55,6 +57,9 @@ dc_free(struct decoder_control *dc)
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{
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dc_clear_error(dc);
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if (dc->song != NULL)
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song_free(dc->song);
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g_cond_free(dc->cond);
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g_mutex_free(dc->mutex);
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g_free(dc->mixramp_start);
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@ -129,6 +134,9 @@ dc_start(struct decoder_control *dc, struct song *song,
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assert(pipe != NULL);
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assert(music_pipe_empty(pipe));
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if (dc->song != NULL)
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song_free(dc->song);
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dc->song = song;
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dc->start_ms = start_ms;
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dc->end_ms = end_ms;
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@ -90,8 +90,11 @@ struct decoder_control {
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* The song currently being decoded. This attribute is set by
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* the player thread, when it sends the #DECODE_COMMAND_START
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* command.
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*
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* This is a duplicate, and must be freed when this attribute
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* is cleared.
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*/
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const struct song *song;
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struct song *song;
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/**
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* The initial seek position (in milliseconds), e.g. to the
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@ -303,7 +306,8 @@ decoder_lock_is_current_song(struct decoder_control *dc,
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* Start the decoder.
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*
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* @param the decoder
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* @param song the song to be decoded
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* @param song the song to be decoded; the given instance will be
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* owned and freed by the decoder
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* @param start_ms see #decoder_control
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* @param end_ms see #decoder_control
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* @param pipe the pipe which receives the decoded chunks (owned by
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@ -162,7 +162,7 @@ player_dc_start(struct player *player, struct music_pipe *pipe)
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if (pc->command == PLAYER_COMMAND_SEEK)
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start_ms += (unsigned)(pc->seek_where * 1000);
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dc_start(dc, pc->next_song,
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dc_start(dc, song_dup_detached(pc->next_song),
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start_ms, pc->next_song->end_ms,
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player_buffer, pipe);
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}
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