decoder/Control: remove unused methods Lock(), Unlock()
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@ -193,20 +193,6 @@ public:
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thread.Start();
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thread.Start();
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}
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}
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/**
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* Locks the object.
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*/
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void Lock() const noexcept {
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mutex.lock();
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}
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/**
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* Unlocks the object.
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*/
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void Unlock() const noexcept {
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mutex.unlock();
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}
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/**
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/**
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* Signals the object. This function is only valid in the
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* Signals the object. This function is only valid in the
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* player thread. The object should be locked prior to
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* player thread. The object should be locked prior to
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