use DECODE_ERROR_NOERROR instead of 0

In my opinion, the code becomes more readable when we explicitly check
"==NOERROR" instead of an implicit 0 check.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7255 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Max Kellermann 2008-04-12 04:12:07 +00:00 committed by Eric Wong
parent f6ed3eaeae
commit e63f388b04

View File

@ -167,13 +167,13 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
int ret = -1;
if (dc->state == DECODE_STATE_STOP ||
dc->error ||
dc->error != DECODE_ERROR_NOERROR ||
dc->current_song != pc->current_song) {
stopDecode(dc);
*next = -1;
cb->begin = 0;
cb->end = 0;
dc->error = 0;
dc->error = DECODE_ERROR_NOERROR;
dc->start = 1;
waitOnDecode(pc, dc, cb, decodeWaitedOn);
}
@ -612,7 +612,7 @@ void decode(void)
cb->end = 0;
pc = &(getPlayerData()->playerControl);
dc = &(getPlayerData()->decoderControl);
dc->error = 0;
dc->error = DECODE_ERROR_NOERROR;
dc->seek = 0;
dc->stop = 0;
dc->start = 1;