alsa: re-enable-nonblocking, but sleep if busy
Instead of letting ALSA block for us (and potentially allowing something stupid on certain hardware or drivers), we do the sleeping ourselves. We calculate the sleep to be a fraction of period_time to avoid oversleeping (and thus audible skipping).
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@ -37,9 +37,6 @@ static const char default_device[] = "default";
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#include <alsa/asoundlib.h>
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/* #define MPD_SND_PCM_NONBLOCK SND_PCM_NONBLOCK */
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#define MPD_SND_PCM_NONBLOCK 0
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typedef snd_pcm_sframes_t alsa_writei_t(snd_pcm_t * pcm, const void *buffer,
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snd_pcm_uframes_t size);
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@ -49,6 +46,7 @@ typedef struct _AlsaData {
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alsa_writei_t *writei;
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unsigned int buffer_time;
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unsigned int period_time;
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unsigned int period_sleep;
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int sampleSize;
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int useMmap;
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} AlsaData;
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@ -160,18 +158,16 @@ static int alsa_openDevice(struct audio_output *audioOutput)
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ad->device, audioFormat->bits);
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err = snd_pcm_open(&ad->pcmHandle, ad->device,
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SND_PCM_STREAM_PLAYBACK, MPD_SND_PCM_NONBLOCK);
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SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK);
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if (err < 0) {
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ad->pcmHandle = NULL;
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goto error;
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}
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#if MPD_SND_PCM_NONBLOCK == SND_PCM_NONBLOCK
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cmd = "snd_pcm_nonblock";
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err = snd_pcm_nonblock(ad->pcmHandle, 0);
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if (err < 0)
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goto error;
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#endif /* MPD_SND_PCM_NONBLOCK == SND_PCM_NONBLOCK */
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period_time_ro = period_time = ad->period_time;
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configure_hw:
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@ -254,6 +250,8 @@ configure_hw:
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if (retry != MPD_ALSA_RETRY_NR)
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DEBUG("ALSA period_time set to %d\n", period_time);
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ad->period_sleep = period_time >> 1;
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cmd = "snd_pcm_hw_params_get_buffer_size";
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err = snd_pcm_hw_params_get_buffer_size(hwparams, &alsa_buffer_size);
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if (err < 0)
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@ -388,7 +386,12 @@ static int alsa_playAudio(struct audio_output *audioOutput,
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while (size > 0) {
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ret = ad->writei(ad->pcmHandle, playChunk, size);
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if (ret == -EAGAIN || ret == -EINTR)
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if (ret == -EAGAIN) {
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DEBUG("ALSA busy, sleeping %d\n", ad->period_sleep);
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my_usleep(ad->period_sleep);
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continue;
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}
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if (ret == -EINTR)
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continue;
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if (ret < 0) {
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