MusicBuffer: move code to template class SliceBuffer
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@ -347,6 +347,7 @@ endif
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# Generic utility library
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libutil_a_SOURCES = \
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src/util/SliceBuffer.hxx \
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src/util/list.h \
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src/util/list_sort.c src/util/list_sort.h \
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src/util/byte_reverse.c src/util/byte_reverse.h \
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@ -20,53 +20,22 @@
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#include "config.h"
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#include "MusicBuffer.hxx"
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#include "MusicChunk.hxx"
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#include "util/SliceBuffer.hxx"
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#include <glib.h>
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#include <assert.h>
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struct music_buffer {
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struct music_chunk *chunks;
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unsigned num_chunks;
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struct music_chunk *available;
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struct music_buffer : public SliceBuffer<music_chunk> {
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/** a mutex which protects #available */
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GMutex *mutex;
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#ifndef NDEBUG
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unsigned num_allocated;
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#endif
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music_buffer(unsigned _num_chunks)
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:chunks(g_new(struct music_chunk, _num_chunks)),
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num_chunks(_num_chunks),
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available(chunks),
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mutex(g_mutex_new())
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#ifndef NDEBUG
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, num_allocated(0)
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#endif
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{
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assert(num_chunks > 0);
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struct music_chunk *chunk;
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chunk = available = chunks;
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for (unsigned i = 1; i < num_chunks; ++i) {
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chunk->next = &chunks[i];
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chunk = chunk->next;
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}
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chunk->next = nullptr;
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}
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music_buffer(unsigned num_chunks)
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:SliceBuffer(num_chunks),
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mutex(g_mutex_new()) {}
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~music_buffer() {
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assert(chunks != nullptr);
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assert(num_chunks > 0);
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assert(num_allocated == 0);
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g_mutex_free(mutex);
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g_free(chunks);
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}
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};
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@ -85,26 +54,14 @@ music_buffer_free(struct music_buffer *buffer)
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unsigned
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music_buffer_size(const struct music_buffer *buffer)
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{
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return buffer->num_chunks;
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return buffer->GetCapacity();
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}
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struct music_chunk *
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music_buffer_allocate(struct music_buffer *buffer)
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{
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struct music_chunk *chunk;
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g_mutex_lock(buffer->mutex);
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chunk = buffer->available;
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if (chunk != NULL) {
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buffer->available = chunk->next;
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music_chunk_init(chunk);
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#ifndef NDEBUG
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++buffer->num_allocated;
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#endif
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}
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struct music_chunk *chunk = buffer->Allocate();
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g_mutex_unlock(buffer->mutex);
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return chunk;
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}
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@ -115,19 +72,14 @@ music_buffer_return(struct music_buffer *buffer, struct music_chunk *chunk)
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assert(buffer != NULL);
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assert(chunk != NULL);
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if (chunk->other != NULL)
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music_buffer_return(buffer, chunk->other);
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g_mutex_lock(buffer->mutex);
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music_chunk_free(chunk);
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if (chunk->other != nullptr) {
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assert(chunk->other->other == nullptr);
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buffer->Free(chunk->other);
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}
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chunk->next = buffer->available;
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buffer->available = chunk;
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#ifndef NDEBUG
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--buffer->num_allocated;
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#endif
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buffer->Free(chunk);
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g_mutex_unlock(buffer->mutex);
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}
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134
src/util/SliceBuffer.hxx
Normal file
134
src/util/SliceBuffer.hxx
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@ -0,0 +1,134 @@
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_SLICE_BUFFER_HXX
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#define MPD_SLICE_BUFFER_HXX
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#include "gcc.h"
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#include <glib.h>
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#include <utility>
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#include <new>
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#include <assert.h>
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#include <stddef.h>
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/**
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* This class pre-allocates a certain number of objects, and allows
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* callers to allocate and free these objects ("slices").
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*/
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template<typename T>
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class SliceBuffer {
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union Slice {
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Slice *next;
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T value;
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};
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/**
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* The maximum number of slices in this container.
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*/
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const unsigned n_max;
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/**
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* The number of slices currently allocated.
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*/
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unsigned n_allocated;
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Slice *const data;
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/**
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* Pointer to the first free element in the chain.
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*/
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Slice *available;
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public:
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SliceBuffer(unsigned _count)
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:n_max(_count), n_allocated(0),
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data(g_new(Slice, n_max)), available(data) {
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assert(n_max > 0);
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Slice *const last = data + n_max - 1;
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for (Slice *slice = data; slice != last; ++slice)
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slice->next = slice + 1;
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last->next = nullptr;
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}
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~SliceBuffer() {
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/* all slices must be freed explicitly, and this
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assertion checks for leaks */
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assert(n_allocated == 0);
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g_free(data);
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}
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SliceBuffer(const SliceBuffer &other) = delete;
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SliceBuffer &operator=(const SliceBuffer &other) = delete;
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unsigned GetCapacity() const {
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return n_max;
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}
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bool IsEmpty() const {
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return n_allocated == 0;
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}
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bool IsFull() const {
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return n_allocated == n_max;
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}
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template<typename... Args>
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T *Allocate(Args&&... args) {
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assert(n_allocated <= n_max);
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if (available == nullptr) {
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/* out of (internal) memory, buffer is full */
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assert(n_allocated == n_max);
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return nullptr;
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}
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/* allocate a slice */
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T *value = &available->value;
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available = available->next;
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++n_allocated;
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/* construct the object */
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return ::new((void *)value) T(std::forward<Args>(args)...);
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}
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void Free(T *value) {
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assert(n_allocated > 0);
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assert(n_allocated <= n_max);
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Slice *slice = reinterpret_cast<Slice *>(value);
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assert(slice >= data && slice < data + n_max);
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/* destruct the object */
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value->~T();
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/* insert the slice in the "available" linked list */
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slice->next = available;
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available = slice;
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--n_allocated;
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}
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};
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#endif
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