MusicBuffer: move code to template class SliceBuffer

This commit is contained in:
Max Kellermann 2013-01-04 16:26:41 +01:00
parent f0be6a4b9e
commit e3a2bd3a1e
3 changed files with 147 additions and 60 deletions

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@ -347,6 +347,7 @@ endif
# Generic utility library
libutil_a_SOURCES = \
src/util/SliceBuffer.hxx \
src/util/list.h \
src/util/list_sort.c src/util/list_sort.h \
src/util/byte_reverse.c src/util/byte_reverse.h \

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@ -20,53 +20,22 @@
#include "config.h"
#include "MusicBuffer.hxx"
#include "MusicChunk.hxx"
#include "util/SliceBuffer.hxx"
#include <glib.h>
#include <assert.h>
struct music_buffer {
struct music_chunk *chunks;
unsigned num_chunks;
struct music_chunk *available;
struct music_buffer : public SliceBuffer<music_chunk> {
/** a mutex which protects #available */
GMutex *mutex;
#ifndef NDEBUG
unsigned num_allocated;
#endif
music_buffer(unsigned _num_chunks)
:chunks(g_new(struct music_chunk, _num_chunks)),
num_chunks(_num_chunks),
available(chunks),
mutex(g_mutex_new())
#ifndef NDEBUG
, num_allocated(0)
#endif
{
assert(num_chunks > 0);
struct music_chunk *chunk;
chunk = available = chunks;
for (unsigned i = 1; i < num_chunks; ++i) {
chunk->next = &chunks[i];
chunk = chunk->next;
}
chunk->next = nullptr;
}
music_buffer(unsigned num_chunks)
:SliceBuffer(num_chunks),
mutex(g_mutex_new()) {}
~music_buffer() {
assert(chunks != nullptr);
assert(num_chunks > 0);
assert(num_allocated == 0);
g_mutex_free(mutex);
g_free(chunks);
}
};
@ -85,26 +54,14 @@ music_buffer_free(struct music_buffer *buffer)
unsigned
music_buffer_size(const struct music_buffer *buffer)
{
return buffer->num_chunks;
return buffer->GetCapacity();
}
struct music_chunk *
music_buffer_allocate(struct music_buffer *buffer)
{
struct music_chunk *chunk;
g_mutex_lock(buffer->mutex);
chunk = buffer->available;
if (chunk != NULL) {
buffer->available = chunk->next;
music_chunk_init(chunk);
#ifndef NDEBUG
++buffer->num_allocated;
#endif
}
struct music_chunk *chunk = buffer->Allocate();
g_mutex_unlock(buffer->mutex);
return chunk;
}
@ -115,19 +72,14 @@ music_buffer_return(struct music_buffer *buffer, struct music_chunk *chunk)
assert(buffer != NULL);
assert(chunk != NULL);
if (chunk->other != NULL)
music_buffer_return(buffer, chunk->other);
g_mutex_lock(buffer->mutex);
music_chunk_free(chunk);
if (chunk->other != nullptr) {
assert(chunk->other->other == nullptr);
buffer->Free(chunk->other);
}
chunk->next = buffer->available;
buffer->available = chunk;
#ifndef NDEBUG
--buffer->num_allocated;
#endif
buffer->Free(chunk);
g_mutex_unlock(buffer->mutex);
}

134
src/util/SliceBuffer.hxx Normal file
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@ -0,0 +1,134 @@
/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_SLICE_BUFFER_HXX
#define MPD_SLICE_BUFFER_HXX
#include "gcc.h"
#include <glib.h>
#include <utility>
#include <new>
#include <assert.h>
#include <stddef.h>
/**
* This class pre-allocates a certain number of objects, and allows
* callers to allocate and free these objects ("slices").
*/
template<typename T>
class SliceBuffer {
union Slice {
Slice *next;
T value;
};
/**
* The maximum number of slices in this container.
*/
const unsigned n_max;
/**
* The number of slices currently allocated.
*/
unsigned n_allocated;
Slice *const data;
/**
* Pointer to the first free element in the chain.
*/
Slice *available;
public:
SliceBuffer(unsigned _count)
:n_max(_count), n_allocated(0),
data(g_new(Slice, n_max)), available(data) {
assert(n_max > 0);
Slice *const last = data + n_max - 1;
for (Slice *slice = data; slice != last; ++slice)
slice->next = slice + 1;
last->next = nullptr;
}
~SliceBuffer() {
/* all slices must be freed explicitly, and this
assertion checks for leaks */
assert(n_allocated == 0);
g_free(data);
}
SliceBuffer(const SliceBuffer &other) = delete;
SliceBuffer &operator=(const SliceBuffer &other) = delete;
unsigned GetCapacity() const {
return n_max;
}
bool IsEmpty() const {
return n_allocated == 0;
}
bool IsFull() const {
return n_allocated == n_max;
}
template<typename... Args>
T *Allocate(Args&&... args) {
assert(n_allocated <= n_max);
if (available == nullptr) {
/* out of (internal) memory, buffer is full */
assert(n_allocated == n_max);
return nullptr;
}
/* allocate a slice */
T *value = &available->value;
available = available->next;
++n_allocated;
/* construct the object */
return ::new((void *)value) T(std::forward<Args>(args)...);
}
void Free(T *value) {
assert(n_allocated > 0);
assert(n_allocated <= n_max);
Slice *slice = reinterpret_cast<Slice *>(value);
assert(slice >= data && slice < data + n_max);
/* destruct the object */
value->~T();
/* insert the slice in the "available" linked list */
slice->next = available;
available = slice;
--n_allocated;
}
};
#endif