tag/Id3Scan: add class Id3String
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@ -18,6 +18,7 @@
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*/
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#include "Id3Scan.hxx"
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#include "Id3String.hxx"
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#include "Id3Load.hxx"
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#include "Handler.hxx"
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#include "Table.hxx"
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@ -63,18 +64,18 @@
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#endif
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gcc_pure
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static id3_utf8_t *
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static Id3String
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tag_id3_getstring(const struct id3_frame *frame, unsigned i) noexcept
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{
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id3_field *field = id3_frame_field(frame, i);
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if (field == nullptr)
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return nullptr;
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return {};
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const id3_ucs4_t *ucs4 = id3_field_getstring(field);
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if (ucs4 == nullptr)
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return nullptr;
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return {};
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return id3_ucs4_utf8duplicate(ucs4);
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return Id3String::FromUCS4(ucs4);
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}
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/* This will try to convert a string to utf-8,
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@ -82,13 +83,11 @@ tag_id3_getstring(const struct id3_frame *frame, unsigned i) noexcept
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static id3_utf8_t *
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import_id3_string(const id3_ucs4_t *ucs4)
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{
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id3_utf8_t *utf8 = id3_ucs4_utf8duplicate(ucs4);
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if (gcc_unlikely(utf8 == nullptr))
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auto utf8 = Id3String::FromUCS4(ucs4);
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if (!utf8)
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return nullptr;
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AtScopeExit(utf8) { free(utf8); };
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return (id3_utf8_t *)xstrdup(Strip((char *)utf8));
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return (id3_utf8_t *)xstrdup(Strip(utf8.c_str()));
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}
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/**
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@ -226,24 +225,20 @@ tag_id3_import_musicbrainz(const struct id3_tag *id3_tag,
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if (frame == nullptr)
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break;
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id3_utf8_t *name = tag_id3_getstring(frame, 1);
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if (name == nullptr)
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const auto name = tag_id3_getstring(frame, 1);
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if (!name)
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continue;
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AtScopeExit(name) { free(name); };
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id3_utf8_t *value = tag_id3_getstring(frame, 2);
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if (value == nullptr)
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const auto value = tag_id3_getstring(frame, 2);
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if (!value)
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continue;
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AtScopeExit(value) { free(value); };
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handler.OnPair(name.c_str(), value.c_str());
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handler.OnPair((const char *)name, (const char *)value);
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TagType type = tag_id3_parse_txxx_name((const char*)name);
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TagType type = tag_id3_parse_txxx_name(name.c_str());
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if (type != TAG_NUM_OF_ITEM_TYPES)
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handler.OnTag(type, (const char*)value);
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handler.OnTag(type, value.c_str());
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}
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}
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59
src/tag/Id3String.hxx
Normal file
59
src/tag/Id3String.hxx
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@ -0,0 +1,59 @@
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/*
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* Copyright 2003-2021 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <id3tag.h>
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#include <stdlib.h>
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/**
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* A UTF-8 string allocated by libid3tag.
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*/
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class Id3String {
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id3_utf8_t *p = nullptr;
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Id3String(id3_utf8_t *_p) noexcept:p(_p) {}
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public:
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Id3String() noexcept = default;
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~Id3String() noexcept {
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free(p);
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}
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Id3String(const Id3String &) = delete;
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Id3String &operator=(const Id3String &) = delete;
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static Id3String FromUCS4(const id3_ucs4_t *ucs4) noexcept {
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return id3_ucs4_utf8duplicate(ucs4);
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}
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operator bool() const noexcept {
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return p != nullptr;
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}
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char *c_str() noexcept {
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return (char *)p;
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}
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const char *c_str() const noexcept {
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return (const char *)p;
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}
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};
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