IOThread: move code to class EventThread
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@ -517,6 +517,7 @@ libevent_a_SOURCES = \
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src/event/MultiSocketMonitor.cxx src/event/MultiSocketMonitor.hxx \
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src/event/MultiSocketMonitor.cxx src/event/MultiSocketMonitor.hxx \
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src/event/ServerSocket.cxx src/event/ServerSocket.hxx \
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src/event/ServerSocket.cxx src/event/ServerSocket.hxx \
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src/event/Call.hxx src/event/Call.cxx \
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src/event/Call.hxx src/event/Call.cxx \
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src/event/Thread.cxx src/event/Thread.hxx \
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src/event/Loop.cxx src/event/Loop.hxx
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src/event/Loop.cxx src/event/Loop.hxx
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# UTF-8 library
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# UTF-8 library
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@ -19,84 +19,43 @@
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#include "config.h"
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#include "config.h"
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#include "IOThread.hxx"
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#include "IOThread.hxx"
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#include "thread/Mutex.hxx"
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#include "event/Thread.hxx"
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#include "thread/Thread.hxx"
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#include "thread/Name.hxx"
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#include "event/Loop.hxx"
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#include <assert.h>
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#include <assert.h>
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static struct {
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static EventThread *io_thread;
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Mutex mutex;
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EventLoop *loop;
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Thread thread;
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} io;
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static void
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io_thread_run(void)
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{
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assert(io_thread_inside());
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assert(io.loop != nullptr);
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io.loop->Run();
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}
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static void
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io_thread_func(gcc_unused void *arg)
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{
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SetThreadName("io");
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/* lock+unlock to synchronize with io_thread_start(), to be
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sure that io.thread is set */
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io.mutex.lock();
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io.mutex.unlock();
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io_thread_run();
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}
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void
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void
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io_thread_init(void)
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io_thread_init(void)
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{
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{
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assert(io.loop == nullptr);
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assert(io_thread == nullptr);
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assert(!io.thread.IsDefined());
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io.loop = new EventLoop();
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io_thread = new EventThread();
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}
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}
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void
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void
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io_thread_start()
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io_thread_start()
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{
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{
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assert(io.loop != nullptr);
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assert(io_thread != nullptr);
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assert(!io.thread.IsDefined());
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const std::lock_guard<Mutex> protect(io.mutex);
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io_thread->Start();
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io.thread.Start(io_thread_func, nullptr);
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}
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void
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io_thread_quit(void)
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{
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assert(io.loop != nullptr);
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io.loop->Break();
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}
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}
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void
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void
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io_thread_deinit(void)
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io_thread_deinit(void)
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{
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{
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if (io.thread.IsDefined()) {
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if (io_thread == nullptr)
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io_thread_quit();
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return;
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io.thread.Join();
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}
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delete io.loop;
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io_thread->Stop();
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delete io_thread;
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io_thread = nullptr;
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}
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}
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EventLoop &
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EventLoop &
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io_thread_get()
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io_thread_get()
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{
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{
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assert(io.loop != nullptr);
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assert(io_thread != nullptr);
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return *io.loop;
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return io_thread->GetEventLoop();
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}
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}
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@ -30,14 +30,6 @@ io_thread_init();
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void
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void
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io_thread_start();
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io_thread_start();
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/**
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* Ask the I/O thread to quit, but does not wait for it. Usually, you
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* don't need to call this function, because io_thread_deinit()
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* includes this.
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*/
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void
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io_thread_quit();
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void
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void
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io_thread_deinit();
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io_thread_deinit();
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61
src/event/Thread.cxx
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61
src/event/Thread.cxx
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@ -0,0 +1,61 @@
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/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "Thread.hxx"
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#include "thread/Name.hxx"
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void
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EventThread::Start()
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{
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assert(!thread.IsDefined());
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const std::lock_guard<Mutex> protect(mutex);
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thread.Start(ThreadFunc, this);
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}
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void
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EventThread::Stop()
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{
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if (thread.IsDefined()) {
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event_loop.Break();
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thread.Join();
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}
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}
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void
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EventThread::ThreadFunc()
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{
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SetThreadName("io");
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/* lock+unlock to synchronize with io_thread_start(), to be
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sure that io.thread is set */
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mutex.lock();
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mutex.unlock();
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event_loop.Run();
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};
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void
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EventThread::ThreadFunc(void *arg)
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{
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auto &et = *(EventThread *)arg;
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et.ThreadFunc();
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};
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61
src/event/Thread.hxx
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61
src/event/Thread.hxx
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@ -0,0 +1,61 @@
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/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_EVENT_THREAD_HXX
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#define MPD_EVENT_THREAD_HXX
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#include "check.h"
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#include "Loop.hxx"
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#include "thread/Thread.hxx"
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#include "thread/Mutex.hxx"
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/**
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* A thread which runs an #EventLoop.
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*/
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class EventThread final {
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Mutex mutex;
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EventLoop event_loop;
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Thread thread;
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public:
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EventLoop &GetEventLoop() {
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return event_loop;
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}
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void Start();
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/**
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* Ask the thread to stop, but does not wait for it. Usually,
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* you don't need to call this function, because Stop()
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* includes this.
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*/
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void StopAsync() {
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event_loop.Break();
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}
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void Stop();
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private:
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void ThreadFunc();
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static void ThreadFunc(void *arg);
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};
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#endif /* MAIN_NOTIFY_H */
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