IOThread: move code to class EventThread

This commit is contained in:
Max Kellermann 2017-02-10 21:28:32 +01:00
parent b92bff2658
commit de80c270bd
5 changed files with 136 additions and 62 deletions

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@ -517,6 +517,7 @@ libevent_a_SOURCES = \
src/event/MultiSocketMonitor.cxx src/event/MultiSocketMonitor.hxx \
src/event/ServerSocket.cxx src/event/ServerSocket.hxx \
src/event/Call.hxx src/event/Call.cxx \
src/event/Thread.cxx src/event/Thread.hxx \
src/event/Loop.cxx src/event/Loop.hxx
# UTF-8 library

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@ -19,84 +19,43 @@
#include "config.h"
#include "IOThread.hxx"
#include "thread/Mutex.hxx"
#include "thread/Thread.hxx"
#include "thread/Name.hxx"
#include "event/Loop.hxx"
#include "event/Thread.hxx"
#include <assert.h>
static struct {
Mutex mutex;
EventLoop *loop;
Thread thread;
} io;
static void
io_thread_run(void)
{
assert(io_thread_inside());
assert(io.loop != nullptr);
io.loop->Run();
}
static void
io_thread_func(gcc_unused void *arg)
{
SetThreadName("io");
/* lock+unlock to synchronize with io_thread_start(), to be
sure that io.thread is set */
io.mutex.lock();
io.mutex.unlock();
io_thread_run();
}
static EventThread *io_thread;
void
io_thread_init(void)
{
assert(io.loop == nullptr);
assert(!io.thread.IsDefined());
assert(io_thread == nullptr);
io.loop = new EventLoop();
io_thread = new EventThread();
}
void
io_thread_start()
{
assert(io.loop != nullptr);
assert(!io.thread.IsDefined());
assert(io_thread != nullptr);
const std::lock_guard<Mutex> protect(io.mutex);
io.thread.Start(io_thread_func, nullptr);
}
void
io_thread_quit(void)
{
assert(io.loop != nullptr);
io.loop->Break();
io_thread->Start();
}
void
io_thread_deinit(void)
{
if (io.thread.IsDefined()) {
io_thread_quit();
io.thread.Join();
}
if (io_thread == nullptr)
return;
delete io.loop;
io_thread->Stop();
delete io_thread;
io_thread = nullptr;
}
EventLoop &
io_thread_get()
{
assert(io.loop != nullptr);
assert(io_thread != nullptr);
return *io.loop;
return io_thread->GetEventLoop();
}

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@ -30,14 +30,6 @@ io_thread_init();
void
io_thread_start();
/**
* Ask the I/O thread to quit, but does not wait for it. Usually, you
* don't need to call this function, because io_thread_deinit()
* includes this.
*/
void
io_thread_quit();
void
io_thread_deinit();

61
src/event/Thread.cxx Normal file
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@ -0,0 +1,61 @@
/*
* Copyright 2003-2017 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "Thread.hxx"
#include "thread/Name.hxx"
void
EventThread::Start()
{
assert(!thread.IsDefined());
const std::lock_guard<Mutex> protect(mutex);
thread.Start(ThreadFunc, this);
}
void
EventThread::Stop()
{
if (thread.IsDefined()) {
event_loop.Break();
thread.Join();
}
}
void
EventThread::ThreadFunc()
{
SetThreadName("io");
/* lock+unlock to synchronize with io_thread_start(), to be
sure that io.thread is set */
mutex.lock();
mutex.unlock();
event_loop.Run();
};
void
EventThread::ThreadFunc(void *arg)
{
auto &et = *(EventThread *)arg;
et.ThreadFunc();
};

61
src/event/Thread.hxx Normal file
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@ -0,0 +1,61 @@
/*
* Copyright 2003-2017 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_EVENT_THREAD_HXX
#define MPD_EVENT_THREAD_HXX
#include "check.h"
#include "Loop.hxx"
#include "thread/Thread.hxx"
#include "thread/Mutex.hxx"
/**
* A thread which runs an #EventLoop.
*/
class EventThread final {
Mutex mutex;
EventLoop event_loop;
Thread thread;
public:
EventLoop &GetEventLoop() {
return event_loop;
}
void Start();
/**
* Ask the thread to stop, but does not wait for it. Usually,
* you don't need to call this function, because Stop()
* includes this.
*/
void StopAsync() {
event_loop.Break();
}
void Stop();
private:
void ThreadFunc();
static void ThreadFunc(void *arg);
};
#endif /* MAIN_NOTIFY_H */