Queue: move GenerateId() and others into the class
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620ae7790b
commit
d81a9029db
125
src/Queue.cxx
125
src/Queue.cxx
@ -51,17 +51,17 @@ queue::~queue()
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/**
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* Generate a non-existing id number.
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*/
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static unsigned
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queue_generate_id(const struct queue *queue)
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unsigned
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queue::GenerateId() const
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{
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static unsigned cur = (unsigned)-1;
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do {
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cur++;
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if (cur >= queue->max_length * QUEUE_HASH_MULT)
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if (cur >= max_length * QUEUE_HASH_MULT)
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cur = 0;
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} while (queue->id_to_position[cur] != -1);
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} while (id_to_position[cur] != -1);
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return cur;
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}
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@ -121,7 +121,7 @@ queue::ModifyAll()
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unsigned
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queue::Append(struct song *song, uint8_t priority)
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{
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unsigned id = queue_generate_id(this);
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const unsigned id = GenerateId();
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assert(!IsFull());
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@ -154,16 +154,6 @@ queue::SwapPositions(unsigned position1, unsigned position2)
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id_to_position[id2] = position1;
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}
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static void
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queue_move_song_to(struct queue *queue, unsigned from, unsigned to)
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{
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unsigned from_id = queue->items[from].id;
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queue->items[to] = queue->items[from];
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queue->items[to].version = queue->version;
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queue->id_to_position[from_id] = to;
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}
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void
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queue::MovePostion(unsigned from, unsigned to)
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{
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@ -172,12 +162,12 @@ queue::MovePostion(unsigned from, unsigned to)
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/* move songs to one less in from->to */
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for (unsigned i = from; i < to; i++)
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queue_move_song_to(this, i + 1, i);
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MoveItemTo(i + 1, i);
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/* move songs to one more in to->from */
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for (unsigned i = from; i > to; i--)
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queue_move_song_to(this, i - 1, i);
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MoveItemTo(i - 1, i);
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/* put song at _to_ */
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@ -210,13 +200,13 @@ queue::MoveRange(unsigned start, unsigned end, unsigned to)
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// If to > start, we need to move to-start items to start, starting from end
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for (unsigned i = end; i < end + to - start; i++)
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queue_move_song_to(this, i, start + i - end);
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MoveItemTo(i, start + i - end);
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// If to < start, we need to move start-to items to newend (= end + to - start), starting from to
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// This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
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// We have to iterate in this order to avoid writing over something we haven't yet moved
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for (unsigned i = start - 1; i >= to && i != G_MAXUINT; i--)
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queue_move_song_to(this, i, i + end - start);
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MoveItemTo(i, i + end - start);
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// Copy the original block back in, starting at to.
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for (unsigned i = start; i< end; i++)
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@ -242,27 +232,23 @@ queue::MoveRange(unsigned start, unsigned end, unsigned to)
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}
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}
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/**
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* Moves a song to a new position in the "order" list.
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*/
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static void
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queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
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void
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queue::MoveOrder(unsigned from_order, unsigned to_order)
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{
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assert(queue != NULL);
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assert(from_order < queue->length);
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assert(to_order <= queue->length);
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assert(from_order < length);
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assert(to_order <= length);
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const unsigned from_position = queue->OrderToPosition(from_order);
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const unsigned from_position = OrderToPosition(from_order);
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if (from_order < to_order) {
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for (unsigned i = from_order; i < to_order; ++i)
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queue->order[i] = queue->order[i + 1];
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order[i] = order[i + 1];
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} else {
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for (unsigned i = from_order; i > to_order; --i)
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queue->order[i] = queue->order[i - 1];
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order[i] = order[i - 1];
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}
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queue->order[to_order] = from_position;
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order[to_order] = from_position;
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}
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void
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@ -286,7 +272,7 @@ queue::DeletePosition(unsigned position)
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/* delete song from songs array */
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for (unsigned i = position; i < length; i++)
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queue_move_song_to(this, i + 1, i);
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MoveItemTo(i + 1, i);
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/* delete the entry from the order array */
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@ -316,21 +302,6 @@ queue::Clear()
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length = 0;
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}
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static const struct queue_item *
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queue_get_order_item_const(const struct queue *queue, unsigned order)
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{
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assert(queue != NULL);
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assert(order < queue->length);
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return &queue->items[queue->order[order]];
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}
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static uint8_t
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queue_get_order_priority(const struct queue *queue, unsigned order)
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{
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return queue_get_order_item_const(queue, order)->priority;
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}
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static gint
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queue_item_compare_order_priority(gconstpointer av, gconstpointer bv,
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gpointer user_data)
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@ -395,10 +366,10 @@ queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
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/* now shuffle each priority group */
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unsigned group_start = start;
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uint8_t group_priority = queue_get_order_priority(this, start);
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uint8_t group_priority = GetOrderPriority(start);
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for (unsigned i = start + 1; i < end; ++i) {
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uint8_t priority = queue_get_order_priority(this, i);
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const uint8_t priority = GetOrderPriority(i);
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assert(priority <= group_priority);
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if (priority != group_priority) {
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@ -454,45 +425,37 @@ queue::ShuffleRange(unsigned start, unsigned end)
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}
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}
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/**
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* Find the first item that has this specified priority or higher.
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*/
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G_GNUC_PURE
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static unsigned
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queue_find_priority_order(const struct queue *queue, unsigned start_order,
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uint8_t priority, unsigned exclude_order)
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unsigned
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queue::FindPriorityOrder(unsigned start_order, uint8_t priority,
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unsigned exclude_order) const
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start_order <= queue->length);
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assert(random);
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assert(start_order <= length);
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for (unsigned order = start_order; order < queue->length; ++order) {
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const unsigned position = queue->OrderToPosition(order);
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const struct queue_item *item = &queue->items[position];
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if (item->priority <= priority && order != exclude_order)
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return order;
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for (unsigned i = start_order; i < length; ++i) {
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const unsigned position = OrderToPosition(i);
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const struct queue_item *item = &items[position];
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if (item->priority <= priority && i != exclude_order)
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return i;
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}
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return queue->length;
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return length;
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}
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G_GNUC_PURE
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static unsigned
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queue_count_same_priority(const struct queue *queue, unsigned start_order,
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uint8_t priority)
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unsigned
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queue::CountSamePriority(unsigned start_order, uint8_t priority) const
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start_order <= queue->length);
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assert(random);
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assert(start_order <= length);
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for (unsigned order = start_order; order < queue->length; ++order) {
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const unsigned position = queue->OrderToPosition(order);
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const struct queue_item *item = &queue->items[position];
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for (unsigned i = start_order; i < length; ++i) {
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const unsigned position = OrderToPosition(i);
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const struct queue_item *item = &items[position];
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if (item->priority != priority)
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return order - start_order;
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return i - start_order;
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}
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return queue->length - start_order;
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return length - start_order;
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}
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bool
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@ -538,17 +501,15 @@ queue::SetPriority(unsigned position, uint8_t priority, int after_order)
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create a new priority group) */
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const unsigned before_order =
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queue_find_priority_order(this, after_order + 1, priority,
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_order);
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FindPriorityOrder(after_order + 1, priority, _order);
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const unsigned new_order = before_order > _order
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? before_order - 1
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: before_order;
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queue_move_order(this, _order, new_order);
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MoveOrder(_order, new_order);
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/* shuffle the song within that priority group */
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const unsigned priority_count =
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queue_count_same_priority(this, new_order, priority);
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const unsigned priority_count = CountSamePriority(new_order, priority);
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assert(priority_count >= 1);
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ShuffleOrderFirst(new_order, new_order + priority_count);
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@ -192,6 +192,16 @@ struct queue {
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return items[position].priority;
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}
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const queue_item &GetOrderItem(unsigned i) const {
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assert(IsValidOrder(i));
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return items[OrderToPosition(i)];
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}
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uint8_t GetOrderPriority(unsigned i) const {
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return GetOrderItem(i).priority;
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}
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/**
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* Returns the song at the specified position.
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*/
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@ -334,6 +344,34 @@ struct queue {
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bool SetPriorityRange(unsigned start_position, unsigned end_position,
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uint8_t priority, int after_order);
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private:
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unsigned GenerateId() const;
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/**
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* Moves a song to a new position in the "order" list.
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*/
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void MoveOrder(unsigned from_order, unsigned to_order);
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void MoveItemTo(unsigned from, unsigned to) {
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unsigned from_id = items[from].id;
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items[to] = items[from];
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items[to].version = version;
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id_to_position[from_id] = to;
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}
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/**
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* Find the first item that has this specified priority or
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* higher.
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*/
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gcc_pure
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unsigned FindPriorityOrder(unsigned start_order, uint8_t priority,
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unsigned exclude_order) const;
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gcc_pure
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unsigned CountSamePriority(unsigned start_order,
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uint8_t priority) const;
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};
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#endif
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