player/CrossFade: use C++11 initializers
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@ -29,22 +29,15 @@ struct CrossFadeSettings {
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/**
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/**
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* The configured cross fade duration [s].
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* The configured cross fade duration [s].
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*/
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*/
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FloatDuration duration;
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FloatDuration duration{0};
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float mixramp_db;
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float mixramp_db{0};
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/**
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/**
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* The configured MixRapm delay [s]. A non-positive value
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* The configured MixRapm delay [s]. A non-positive value
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* disables MixRamp.
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* disables MixRamp.
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*/
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*/
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FloatDuration mixramp_delay;
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FloatDuration mixramp_delay{-1};
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CrossFadeSettings()
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:duration(0),
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mixramp_db(0),
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mixramp_delay(-1)
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{}
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/**
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/**
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* Calculate how many music pipe chunks should be used for crossfading.
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* Calculate how many music pipe chunks should be used for crossfading.
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