decoder/Control: pass std::unique_lock<> to Cond::wait()

This commit is contained in:
Max Kellermann 2019-04-26 18:34:16 +02:00
parent 23d56cb6a1
commit cf348f9fae
5 changed files with 68 additions and 62 deletions

View File

@ -74,10 +74,10 @@ DecoderBridge::CheckCancelRead() const noexcept
* one. * one.
*/ */
static DecoderCommand static DecoderCommand
need_chunks(DecoderControl &dc) noexcept NeedChunks(DecoderControl &dc, std::unique_lock<Mutex> &lock) noexcept
{ {
if (dc.command == DecoderCommand::NONE) if (dc.command == DecoderCommand::NONE)
dc.Wait(); dc.Wait(lock);
return dc.command; return dc.command;
} }
@ -85,8 +85,8 @@ need_chunks(DecoderControl &dc) noexcept
static DecoderCommand static DecoderCommand
LockNeedChunks(DecoderControl &dc) noexcept LockNeedChunks(DecoderControl &dc) noexcept
{ {
const std::lock_guard<Mutex> protect(dc.mutex); std::unique_lock<Mutex> lock(dc.mutex);
return need_chunks(dc); return NeedChunks(dc, lock);
} }
MusicChunk * MusicChunk *

View File

@ -39,12 +39,12 @@ DecoderControl::~DecoderControl() noexcept
} }
void void
DecoderControl::WaitForDecoder() noexcept DecoderControl::WaitForDecoder(std::unique_lock<Mutex> &lock) noexcept
{ {
assert(!client_is_waiting); assert(!client_is_waiting);
client_is_waiting = true; client_is_waiting = true;
client_cond.wait(mutex); client_cond.wait(lock);
assert(client_is_waiting); assert(client_is_waiting);
client_is_waiting = false; client_is_waiting = false;
@ -88,7 +88,8 @@ DecoderControl::IsCurrentSong(const DetachedSong &_song) const noexcept
} }
void void
DecoderControl::Start(std::unique_ptr<DetachedSong> _song, DecoderControl::Start(std::unique_lock<Mutex> &lock,
std::unique_ptr<DetachedSong> _song,
SongTime _start_time, SongTime _end_time, SongTime _start_time, SongTime _end_time,
MusicBuffer &_buffer, MusicBuffer &_buffer,
std::shared_ptr<MusicPipe> _pipe) noexcept std::shared_ptr<MusicPipe> _pipe) noexcept
@ -103,25 +104,25 @@ DecoderControl::Start(std::unique_ptr<DetachedSong> _song,
pipe = std::move(_pipe); pipe = std::move(_pipe);
ClearError(); ClearError();
SynchronousCommandLocked(DecoderCommand::START); SynchronousCommandLocked(lock, DecoderCommand::START);
} }
void void
DecoderControl::Stop() noexcept DecoderControl::Stop(std::unique_lock<Mutex> &lock) noexcept
{ {
if (command != DecoderCommand::NONE) if (command != DecoderCommand::NONE)
/* Attempt to cancel the current command. If it's too /* Attempt to cancel the current command. If it's too
late and the decoder thread is already executing late and the decoder thread is already executing
the old command, we'll call STOP again in this the old command, we'll call STOP again in this
function (see below). */ function (see below). */
SynchronousCommandLocked(DecoderCommand::STOP); SynchronousCommandLocked(lock, DecoderCommand::STOP);
if (state != DecoderState::STOP && state != DecoderState::ERROR) if (state != DecoderState::STOP && state != DecoderState::ERROR)
SynchronousCommandLocked(DecoderCommand::STOP); SynchronousCommandLocked(lock, DecoderCommand::STOP);
} }
void void
DecoderControl::Seek(SongTime t) DecoderControl::Seek(std::unique_lock<Mutex> &lock, SongTime t)
{ {
assert(state != DecoderState::START); assert(state != DecoderState::START);
assert(state != DecoderState::ERROR); assert(state != DecoderState::ERROR);
@ -145,7 +146,7 @@ DecoderControl::Seek(SongTime t)
seek_time = t; seek_time = t;
seek_error = false; seek_error = false;
SynchronousCommandLocked(DecoderCommand::SEEK); SynchronousCommandLocked(lock, DecoderCommand::SEEK);
if (seek_error) if (seek_error)
throw std::runtime_error("Decoder failed to seek"); throw std::runtime_error("Decoder failed to seek");

View File

@ -207,8 +207,8 @@ public:
* is only valid in the decoder thread. The object must be locked * is only valid in the decoder thread. The object must be locked
* prior to calling this function. * prior to calling this function.
*/ */
void Wait() noexcept { void Wait(std::unique_lock<Mutex> &lock) noexcept {
cond.wait(mutex); cond.wait(lock);
} }
/** /**
@ -218,7 +218,7 @@ public:
* *
* Caller must hold the lock. * Caller must hold the lock.
*/ */
void WaitForDecoder() noexcept; void WaitForDecoder(std::unique_lock<Mutex> &lock) noexcept;
bool IsIdle() const noexcept { bool IsIdle() const noexcept {
return state == DecoderState::STOP || return state == DecoderState::STOP ||
@ -318,9 +318,9 @@ private:
* To be called from the client thread. Caller must lock the * To be called from the client thread. Caller must lock the
* object. * object.
*/ */
void WaitCommandLocked() noexcept { void WaitCommandLocked(std::unique_lock<Mutex> &lock) noexcept {
while (command != DecoderCommand::NONE) while (command != DecoderCommand::NONE)
WaitForDecoder(); WaitForDecoder(lock);
} }
/** /**
@ -330,10 +330,11 @@ private:
* To be called from the client thread. Caller must lock the * To be called from the client thread. Caller must lock the
* object. * object.
*/ */
void SynchronousCommandLocked(DecoderCommand cmd) noexcept { void SynchronousCommandLocked(std::unique_lock<Mutex> &lock,
DecoderCommand cmd) noexcept {
command = cmd; command = cmd;
Signal(); Signal();
WaitCommandLocked(); WaitCommandLocked(lock);
} }
/** /**
@ -344,9 +345,9 @@ private:
* object. * object.
*/ */
void LockSynchronousCommand(DecoderCommand cmd) noexcept { void LockSynchronousCommand(DecoderCommand cmd) noexcept {
const std::lock_guard<Mutex> protect(mutex); std::unique_lock<Mutex> lock(mutex);
ClearError(); ClearError();
SynchronousCommandLocked(cmd); SynchronousCommandLocked(lock, cmd);
} }
void LockAsynchronousCommand(DecoderCommand cmd) noexcept { void LockAsynchronousCommand(DecoderCommand cmd) noexcept {
@ -382,7 +383,8 @@ public:
* @param pipe the pipe which receives the decoded chunks (owned by * @param pipe the pipe which receives the decoded chunks (owned by
* the caller) * the caller)
*/ */
void Start(std::unique_ptr<DetachedSong> song, void Start(std::unique_lock<Mutex> &lock,
std::unique_ptr<DetachedSong> song,
SongTime start_time, SongTime end_time, SongTime start_time, SongTime end_time,
MusicBuffer &buffer, MusicBuffer &buffer,
std::shared_ptr<MusicPipe> pipe) noexcept; std::shared_ptr<MusicPipe> pipe) noexcept;
@ -390,14 +392,14 @@ public:
/** /**
* Caller must lock the object. * Caller must lock the object.
*/ */
void Stop() noexcept; void Stop(std::unique_lock<Mutex> &lock) noexcept;
/** /**
* Throws #std::runtime_error on error. * Throws #std::runtime_error on error.
* *
* Caller must lock the object. * Caller must lock the object.
*/ */
void Seek(SongTime t); void Seek(std::unique_lock<Mutex> &lock, SongTime t);
void Quit() noexcept; void Quit() noexcept;

View File

@ -487,7 +487,7 @@ DecoderControl::RunThread() noexcept
{ {
SetThreadName("decoder"); SetThreadName("decoder");
const std::lock_guard<Mutex> protect(mutex); std::unique_lock<Mutex> lock(mutex);
do { do {
assert(state == DecoderState::STOP || assert(state == DecoderState::STOP ||
@ -528,7 +528,7 @@ DecoderControl::RunThread() noexcept
break; break;
case DecoderCommand::NONE: case DecoderCommand::NONE:
Wait(); Wait(lock);
break; break;
} }
} while (command != DecoderCommand::NONE || !quit); } while (command != DecoderCommand::NONE || !quit);

View File

@ -222,7 +222,8 @@ private:
* *
* Caller must lock the mutex. * Caller must lock the mutex.
*/ */
void StartDecoder(std::shared_ptr<MusicPipe> pipe) noexcept; void StartDecoder(std::unique_lock<Mutex> &lock,
std::shared_ptr<MusicPipe> pipe) noexcept;
/** /**
* The decoder has acknowledged the "START" command (see * The decoder has acknowledged the "START" command (see
@ -235,14 +236,14 @@ private:
* @return false if the decoder has failed, true on success * @return false if the decoder has failed, true on success
* (though the decoder startup may or may not yet be finished) * (though the decoder startup may or may not yet be finished)
*/ */
bool CheckDecoderStartup() noexcept; bool CheckDecoderStartup(std::unique_lock<Mutex> &lock) noexcept;
/** /**
* Stop the decoder and clears (and frees) its music pipe. * Stop the decoder and clears (and frees) its music pipe.
* *
* Caller must lock the mutex. * Caller must lock the mutex.
*/ */
void StopDecoder() noexcept; void StopDecoder(std::unique_lock<Mutex> &lock) noexcept;
/** /**
* Is the decoder still busy on the same song as the player? * Is the decoder still busy on the same song as the player?
@ -275,7 +276,8 @@ private:
* *
* @return false if the decoder has failed * @return false if the decoder has failed
*/ */
bool SeekDecoder(SongTime seek_time) noexcept; bool SeekDecoder(std::unique_lock<Mutex> &lock,
SongTime seek_time) noexcept;
/** /**
* This is the handler for the #PlayerCommand::SEEK command. * This is the handler for the #PlayerCommand::SEEK command.
@ -284,7 +286,7 @@ private:
* *
* @return false if the decoder has failed * @return false if the decoder has failed
*/ */
bool SeekDecoder() noexcept; bool SeekDecoder(std::unique_lock<Mutex> &lock) noexcept;
void CancelPendingSeek() noexcept { void CancelPendingSeek() noexcept {
pending_seek = SongTime::zero(); pending_seek = SongTime::zero();
@ -342,7 +344,7 @@ private:
* *
* @return false to stop playback * @return false to stop playback
*/ */
bool ProcessCommand() noexcept; bool ProcessCommand(std::unique_lock<Mutex> &lock) noexcept;
/** /**
* This is called at the border between two songs: the audio output * This is called at the border between two songs: the audio output
@ -363,7 +365,8 @@ public:
}; };
void void
Player::StartDecoder(std::shared_ptr<MusicPipe> _pipe) noexcept Player::StartDecoder(std::unique_lock<Mutex> &lock,
std::shared_ptr<MusicPipe> _pipe) noexcept
{ {
assert(queued || pc.command == PlayerCommand::SEEK); assert(queued || pc.command == PlayerCommand::SEEK);
assert(pc.next_song != nullptr); assert(pc.next_song != nullptr);
@ -373,17 +376,17 @@ Player::StartDecoder(std::shared_ptr<MusicPipe> _pipe) noexcept
SongTime start_time = pc.next_song->GetStartTime() + pc.seek_time; SongTime start_time = pc.next_song->GetStartTime() + pc.seek_time;
dc.Start(std::make_unique<DetachedSong>(*pc.next_song), dc.Start(lock, std::make_unique<DetachedSong>(*pc.next_song),
start_time, pc.next_song->GetEndTime(), start_time, pc.next_song->GetEndTime(),
buffer, std::move(_pipe)); buffer, std::move(_pipe));
} }
void void
Player::StopDecoder() noexcept Player::StopDecoder(std::unique_lock<Mutex> &lock) noexcept
{ {
const PlayerControl::ScopeOccupied occupied(pc); const PlayerControl::ScopeOccupied occupied(pc);
dc.Stop(); dc.Stop(lock);
if (dc.pipe != nullptr) { if (dc.pipe != nullptr) {
/* clear and free the decoder pipe */ /* clear and free the decoder pipe */
@ -500,8 +503,8 @@ Player::OpenOutput() noexcept
return true; return true;
} }
bool inline bool
Player::CheckDecoderStartup() noexcept Player::CheckDecoderStartup(std::unique_lock<Mutex> &lock) noexcept
{ {
assert(decoder_starting); assert(decoder_starting);
@ -534,7 +537,7 @@ Player::CheckDecoderStartup() noexcept
if (pending_seek > SongTime::zero()) { if (pending_seek > SongTime::zero()) {
assert(pc.seeking); assert(pc.seeking);
bool success = SeekDecoder(pending_seek); bool success = SeekDecoder(lock, pending_seek);
pc.seeking = false; pc.seeking = false;
pc.ClientSignal(); pc.ClientSignal();
if (!success) if (!success)
@ -562,14 +565,14 @@ Player::CheckDecoderStartup() noexcept
} else { } else {
/* the decoder is not yet ready; wait /* the decoder is not yet ready; wait
some more */ some more */
dc.WaitForDecoder(); dc.WaitForDecoder(lock);
return true; return true;
} }
} }
bool bool
Player::SeekDecoder(SongTime seek_time) noexcept Player::SeekDecoder(std::unique_lock<Mutex> &lock, SongTime seek_time) noexcept
{ {
assert(song); assert(song);
assert(!decoder_starting); assert(!decoder_starting);
@ -583,7 +586,7 @@ Player::SeekDecoder(SongTime seek_time) noexcept
try { try {
const PlayerControl::ScopeOccupied occupied(pc); const PlayerControl::ScopeOccupied occupied(pc);
dc.Seek(song->GetStartTime() + seek_time); dc.Seek(lock, song->GetStartTime() + seek_time);
} catch (...) { } catch (...) {
/* decoder failure */ /* decoder failure */
pc.SetError(PlayerError::DECODER, std::current_exception()); pc.SetError(PlayerError::DECODER, std::current_exception());
@ -595,7 +598,7 @@ Player::SeekDecoder(SongTime seek_time) noexcept
} }
inline bool inline bool
Player::SeekDecoder() noexcept Player::SeekDecoder(std::unique_lock<Mutex> &lock) noexcept
{ {
assert(pc.next_song != nullptr); assert(pc.next_song != nullptr);
@ -612,14 +615,14 @@ Player::SeekDecoder() noexcept
/* the decoder is already decoding the "next" song - /* the decoder is already decoding the "next" song -
stop it and start the previous song again */ stop it and start the previous song again */
StopDecoder(); StopDecoder(lock);
/* clear music chunks which might still reside in the /* clear music chunks which might still reside in the
pipe */ pipe */
pipe->Clear(); pipe->Clear();
/* re-start the decoder */ /* re-start the decoder */
StartDecoder(pipe); StartDecoder(lock, pipe);
ActivateDecoder(); ActivateDecoder();
pc.seeking = true; pc.seeking = true;
@ -650,7 +653,7 @@ Player::SeekDecoder() noexcept
} else { } else {
/* send the SEEK command */ /* send the SEEK command */
if (!SeekDecoder(pc.seek_time)) { if (!SeekDecoder(lock, pc.seek_time)) {
pc.CommandFinished(); pc.CommandFinished();
return false; return false;
} }
@ -668,7 +671,7 @@ Player::SeekDecoder() noexcept
} }
inline bool inline bool
Player::ProcessCommand() noexcept Player::ProcessCommand(std::unique_lock<Mutex> &lock) noexcept
{ {
switch (pc.command) { switch (pc.command) {
case PlayerCommand::NONE: case PlayerCommand::NONE:
@ -697,7 +700,7 @@ Player::ProcessCommand() noexcept
pc.CommandFinished(); pc.CommandFinished();
if (dc.IsIdle()) if (dc.IsIdle())
StartDecoder(std::make_shared<MusicPipe>()); StartDecoder(lock, std::make_shared<MusicPipe>());
break; break;
@ -720,7 +723,7 @@ Player::ProcessCommand() noexcept
break; break;
case PlayerCommand::SEEK: case PlayerCommand::SEEK:
return SeekDecoder(); return SeekDecoder(lock);
case PlayerCommand::CANCEL: case PlayerCommand::CANCEL:
if (pc.next_song == nullptr) if (pc.next_song == nullptr)
@ -732,7 +735,7 @@ Player::ProcessCommand() noexcept
if (IsDecoderAtNextSong()) if (IsDecoderAtNextSong())
/* the decoder is already decoding the song - /* the decoder is already decoding the song -
stop it and reset the position */ stop it and reset the position */
StopDecoder(); StopDecoder(lock);
pc.next_song.reset(); pc.next_song.reset();
queued = false; queued = false;
@ -865,7 +868,7 @@ Player::PlayNextChunk() noexcept
} else { } else {
/* there are not enough decoded chunks yet */ /* there are not enough decoded chunks yet */
const std::lock_guard<Mutex> lock(pc.mutex); std::unique_lock<Mutex> lock(pc.mutex);
if (dc.IsIdle()) { if (dc.IsIdle()) {
/* the decoder isn't running, abort /* the decoder isn't running, abort
@ -874,7 +877,7 @@ Player::PlayNextChunk() noexcept
} else { } else {
/* wait for the decoder */ /* wait for the decoder */
dc.Signal(); dc.Signal();
dc.WaitForDecoder(); dc.WaitForDecoder(lock);
return true; return true;
} }
@ -960,20 +963,20 @@ Player::Run() noexcept
{ {
pipe = std::make_shared<MusicPipe>(); pipe = std::make_shared<MusicPipe>();
const std::lock_guard<Mutex> lock(pc.mutex); std::unique_lock<Mutex> lock(pc.mutex);
StartDecoder(pipe); StartDecoder(lock, pipe);
ActivateDecoder(); ActivateDecoder();
pc.state = PlayerState::PLAY; pc.state = PlayerState::PLAY;
pc.CommandFinished(); pc.CommandFinished();
while (ProcessCommand()) { while (ProcessCommand(lock)) {
if (decoder_starting) { if (decoder_starting) {
/* wait until the decoder is initialized completely */ /* wait until the decoder is initialized completely */
if (!CheckDecoderStartup()) if (!CheckDecoderStartup(lock))
break; break;
continue; continue;
@ -988,7 +991,7 @@ Player::Run() noexcept
!dc.IsIdle() && !buffer.IsFull()) { !dc.IsIdle() && !buffer.IsFull()) {
/* not enough decoded buffer space yet */ /* not enough decoded buffer space yet */
dc.WaitForDecoder(); dc.WaitForDecoder(lock);
continue; continue;
} else { } else {
/* buffering is complete */ /* buffering is complete */
@ -1002,7 +1005,7 @@ Player::Run() noexcept
assert(dc.pipe == nullptr || dc.pipe == pipe); assert(dc.pipe == nullptr || dc.pipe == pipe);
StartDecoder(std::make_shared<MusicPipe>()); StartDecoder(lock, std::make_shared<MusicPipe>());
} }
if (/* no cross-fading if MPD is going to pause at the if (/* no cross-fading if MPD is going to pause at the
@ -1052,7 +1055,7 @@ Player::Run() noexcept
// TODO: eliminate this kludge // TODO: eliminate this kludge
dc.Signal(); dc.Signal();
dc.WaitForDecoder(); dc.WaitForDecoder(lock);
} else if (IsDecoderAtNextSong()) { } else if (IsDecoderAtNextSong()) {
/* at the beginning of a new song */ /* at the beginning of a new song */
@ -1079,12 +1082,12 @@ Player::Run() noexcept
// TODO: eliminate this kludge // TODO: eliminate this kludge
dc.Signal(); dc.Signal();
dc.WaitForDecoder(); dc.WaitForDecoder(lock);
} }
} }
CancelPendingSeek(); CancelPendingSeek();
StopDecoder(); StopDecoder(lock);
pipe.reset(); pipe.reset();