output/Control: pass std::unique_lock<> to Cond::wait()
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4473816384
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23d56cb6a1
@ -112,10 +112,10 @@ AudioOutputControl::LockToggleEnabled() noexcept
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}
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void
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AudioOutputControl::WaitForCommand() noexcept
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AudioOutputControl::WaitForCommand(std::unique_lock<Mutex> &lock) noexcept
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{
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while (!IsCommandFinished())
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client_cond.wait(mutex);
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client_cond.wait(lock);
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}
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void
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@ -128,17 +128,18 @@ AudioOutputControl::CommandAsync(Command cmd) noexcept
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}
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void
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AudioOutputControl::CommandWait(Command cmd) noexcept
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AudioOutputControl::CommandWait(std::unique_lock<Mutex> &lock,
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Command cmd) noexcept
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{
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CommandAsync(cmd);
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WaitForCommand();
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WaitForCommand(lock);
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}
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void
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AudioOutputControl::LockCommandWait(Command cmd) noexcept
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{
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const std::lock_guard<Mutex> protect(mutex);
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CommandWait(cmd);
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std::unique_lock<Mutex> lock(mutex);
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CommandWait(lock, cmd);
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}
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void
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@ -189,7 +190,8 @@ AudioOutputControl::EnableDisableAsync()
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}
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inline bool
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AudioOutputControl::Open(const AudioFormat audio_format,
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AudioOutputControl::Open(std::unique_lock<Mutex> &lock,
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const AudioFormat audio_format,
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const MusicPipe &mp) noexcept
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{
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assert(allow_play);
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@ -218,7 +220,7 @@ AudioOutputControl::Open(const AudioFormat audio_format,
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}
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}
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CommandWait(Command::OPEN);
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CommandWait(lock, Command::OPEN);
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const bool open2 = open;
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if (open2 && output->mixer != nullptr) {
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@ -236,7 +238,7 @@ AudioOutputControl::Open(const AudioFormat audio_format,
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}
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void
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AudioOutputControl::CloseWait() noexcept
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AudioOutputControl::CloseWait(std::unique_lock<Mutex> &lock) noexcept
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{
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assert(allow_play);
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@ -246,7 +248,7 @@ AudioOutputControl::CloseWait() noexcept
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assert(!open || !fail_timer.IsDefined());
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if (open)
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CommandWait(Command::CLOSE);
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CommandWait(lock, Command::CLOSE);
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else
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fail_timer.Reset();
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}
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@ -256,15 +258,15 @@ AudioOutputControl::LockUpdate(const AudioFormat audio_format,
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const MusicPipe &mp,
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bool force) noexcept
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{
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const std::lock_guard<Mutex> protect(mutex);
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std::unique_lock<Mutex> lock(mutex);
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if (enabled && really_enabled) {
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if (force || !fail_timer.IsDefined() ||
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fail_timer.Check(REOPEN_AFTER * 1000)) {
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return Open(audio_format, mp);
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return Open(lock, audio_format, mp);
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}
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} else if (IsOpen())
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CloseWait();
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CloseWait(lock);
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return false;
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}
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@ -355,13 +357,13 @@ AudioOutputControl::LockRelease() noexcept
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mixer_auto_close()) */
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mixer_auto_close(output->mixer);
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const std::lock_guard<Mutex> protect(mutex);
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std::unique_lock<Mutex> lock(mutex);
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assert(!open || !fail_timer.IsDefined());
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assert(allow_play);
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if (IsOpen())
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CommandWait(Command::RELEASE);
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CommandWait(lock, Command::RELEASE);
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else
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fail_timer.Reset();
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}
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@ -371,8 +373,8 @@ AudioOutputControl::LockCloseWait() noexcept
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{
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assert(!open || !fail_timer.IsDefined());
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const std::lock_guard<Mutex> protect(mutex);
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CloseWait();
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std::unique_lock<Mutex> lock(mutex);
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CloseWait(lock);
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}
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void
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@ -307,11 +307,11 @@ public:
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*
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* Caller must lock the mutex.
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*/
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void WaitForCommand() noexcept;
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void WaitForCommand(std::unique_lock<Mutex> &lock) noexcept;
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void LockWaitForCommand() noexcept {
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const std::lock_guard<Mutex> protect(mutex);
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WaitForCommand();
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std::unique_lock<Mutex> lock(mutex);
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WaitForCommand(lock);
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}
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/**
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@ -326,7 +326,7 @@ public:
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*
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* Caller must lock the mutex.
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*/
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void CommandWait(Command cmd) noexcept;
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void CommandWait(std::unique_lock<Mutex> &lock, Command cmd) noexcept;
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/**
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* Lock the object and execute the command synchronously.
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@ -368,7 +368,7 @@ public:
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void LockPauseAsync() noexcept;
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void CloseWait() noexcept;
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void CloseWait(std::unique_lock<Mutex> &lock) noexcept;
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void LockCloseWait() noexcept;
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/**
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@ -391,7 +391,8 @@ public:
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/**
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* Caller must lock the mutex.
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*/
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bool Open(AudioFormat audio_format, const MusicPipe &mp) noexcept;
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bool Open(std::unique_lock<Mutex> &lock,
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AudioFormat audio_format, const MusicPipe &mp) noexcept;
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/**
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* Opens or closes the device, depending on the "enabled"
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@ -522,7 +523,7 @@ private:
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* @return true if playback should be continued, false if a
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* command was issued
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*/
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bool WaitForDelay() noexcept;
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bool WaitForDelay(std::unique_lock<Mutex> &lock) noexcept;
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/**
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* Caller must lock the mutex.
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@ -532,7 +533,7 @@ private:
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/**
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* Caller must lock the mutex.
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*/
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bool PlayChunk() noexcept;
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bool PlayChunk(std::unique_lock<Mutex> &lock) noexcept;
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/**
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* Plays all remaining chunks, until the tail of the pipe has
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@ -546,14 +547,14 @@ private:
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* @return true if at least one chunk has been available,
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* false if the tail of the pipe was already reached
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*/
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bool InternalPlay() noexcept;
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bool InternalPlay(std::unique_lock<Mutex> &lock) noexcept;
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/**
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* Runs inside the OutputThread.
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* Caller must lock the mutex.
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* Handles exceptions.
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*/
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void InternalPause() noexcept;
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void InternalPause(std::unique_lock<Mutex> &lock) noexcept;
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/**
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* Runs inside the OutputThread.
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@ -208,14 +208,14 @@ AudioOutputControl::InternalCheckClose(bool drain) noexcept
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* was issued
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*/
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inline bool
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AudioOutputControl::WaitForDelay() noexcept
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AudioOutputControl::WaitForDelay(std::unique_lock<Mutex> &lock) noexcept
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{
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while (true) {
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const auto delay = output->Delay();
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if (delay <= std::chrono::steady_clock::duration::zero())
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return true;
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(void)wake_cond.wait_for(mutex, delay);
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(void)wake_cond.wait_for(lock, delay);
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if (command != Command::NONE)
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return false;
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@ -234,7 +234,7 @@ try {
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}
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inline bool
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AudioOutputControl::PlayChunk() noexcept
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AudioOutputControl::PlayChunk(std::unique_lock<Mutex> &lock) noexcept
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{
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// ensure pending tags are flushed in all cases
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const auto *tag = source.ReadTag();
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@ -256,7 +256,7 @@ AudioOutputControl::PlayChunk() noexcept
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if (skip_delay)
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skip_delay = false;
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else if (!WaitForDelay())
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else if (!WaitForDelay(lock))
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break;
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size_t nbytes;
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@ -282,7 +282,7 @@ AudioOutputControl::PlayChunk() noexcept
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}
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inline bool
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AudioOutputControl::InternalPlay() noexcept
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AudioOutputControl::InternalPlay(std::unique_lock<Mutex> &lock) noexcept
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{
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if (!FillSourceOrClose())
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/* no chunk available */
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@ -311,7 +311,7 @@ AudioOutputControl::InternalPlay() noexcept
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n = 0;
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}
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if (!PlayChunk())
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if (!PlayChunk(lock))
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break;
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} while (FillSourceOrClose());
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@ -322,7 +322,7 @@ AudioOutputControl::InternalPlay() noexcept
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}
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inline void
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AudioOutputControl::InternalPause() noexcept
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AudioOutputControl::InternalPause(std::unique_lock<Mutex> &lock) noexcept
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{
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{
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const ScopeUnlock unlock(mutex);
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@ -334,7 +334,7 @@ AudioOutputControl::InternalPause() noexcept
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CommandFinished();
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do {
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if (!WaitForDelay())
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if (!WaitForDelay(lock))
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break;
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bool success;
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@ -448,7 +448,7 @@ AudioOutputControl::Task() noexcept
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break;
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}
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InternalPause();
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InternalPause(lock);
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/* don't "break" here: this might cause
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Play() to be called when command==CLOSE
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ends the paused state - "continue" checks
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@ -472,7 +472,7 @@ AudioOutputControl::Task() noexcept
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have been invalidated by stopping
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the actual playback */
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source.Cancel();
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InternalPause();
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InternalPause(lock);
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} else {
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InternalClose(false);
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CommandFinished();
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@ -509,7 +509,7 @@ AudioOutputControl::Task() noexcept
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return;
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}
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if (open && allow_play && InternalPlay())
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if (open && allow_play && InternalPlay(lock))
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/* don't wait for an event if there are more
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chunks in the pipe */
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continue;
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