MusicPipe: expose the C++ API
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@@ -31,7 +31,7 @@
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*
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* The player thread itself does not do any I/O. It synchronizes with
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* other threads via #GMutex and #GCond objects, and passes
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* #music_chunk instances around in #music_pipe objects.
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* #music_chunk instances around in #MusicPipe objects.
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*/
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#ifndef MPD_PLAYER_THREAD_HXX
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