MusicPipe: expose the C++ API
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@@ -141,14 +141,13 @@ audio_output_disable(struct audio_output *ao)
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static bool
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audio_output_open(struct audio_output *ao,
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const AudioFormat audio_format,
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const struct music_pipe *mp)
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const MusicPipe &mp)
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{
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bool open;
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assert(ao != NULL);
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assert(ao->allow_play);
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assert(audio_format.IsValid());
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assert(mp != NULL);
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if (ao->fail_timer != NULL) {
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g_timer_destroy(ao->fail_timer);
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@@ -156,12 +155,12 @@ audio_output_open(struct audio_output *ao,
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}
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if (ao->open && audio_format == ao->in_audio_format) {
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assert(ao->pipe == mp ||
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assert(ao->pipe == &mp ||
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(ao->always_on && ao->pause));
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if (ao->pause) {
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ao->chunk = NULL;
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ao->pipe = mp;
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ao->pipe = ∓
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/* unpause with the CANCEL command; this is a
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hack, but suits well for forcing the thread
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@@ -179,7 +178,7 @@ audio_output_open(struct audio_output *ao,
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ao->in_audio_format = audio_format;
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ao->chunk = NULL;
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ao->pipe = mp;
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ao->pipe = ∓
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if (ao->thread == NULL)
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audio_output_thread_start(ao);
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@@ -223,10 +222,8 @@ audio_output_close_locked(struct audio_output *ao)
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bool
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audio_output_update(struct audio_output *ao,
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const AudioFormat audio_format,
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const struct music_pipe *mp)
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const MusicPipe &mp)
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{
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assert(mp != NULL);
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const ScopeLock protect(ao->mutex);
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if (ao->enabled && ao->really_enabled) {
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