directory: added inline wrappers for accessing children
Some tiny utilities... wrappers like these may become helpful when we introduce locking.
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a5480108f8
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cbc0764613
@ -81,7 +81,7 @@ directory_get_directory(struct directory *directory, const char *name)
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while (1) {
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if (locate)
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*locate = '\0';
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if (!(found = dirvec_find(&cur->children, duplicated)))
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if (!(found = directory_get_child(cur, duplicated)))
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break;
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assert(cur == found->parent);
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cur = found;
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@ -68,6 +68,20 @@ directory_get_path(struct directory *directory)
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return directory->path;
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}
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static inline struct directory *
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directory_get_child(const struct directory *directory, const char *name)
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{
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return dirvec_find(&directory->children, name);
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}
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static inline struct directory *
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directory_new_child(struct directory *directory, const char *name)
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{
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struct directory *subdir = directory_new(name, directory);
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dirvec_add(&directory->children, subdir);
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return subdir;
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}
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void
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directory_prune_empty(struct directory *directory);
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11
src/update.c
11
src/update.c
@ -237,7 +237,7 @@ updateInDirectory(struct directory *directory, const char *name)
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return UPDATE_RETURN_UPDATED;
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}
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} else if (S_ISDIR(st.st_mode)) {
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struct directory *subdir = dirvec_find(&directory->children, name);
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struct directory *subdir = directory_get_child(directory, name);
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if (subdir) {
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assert(directory == subdir->parent);
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directory_set_stat(subdir, &st);
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@ -327,17 +327,16 @@ addDirectoryPathToDB(const char *utf8path)
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if (!parentDirectory)
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return NULL;
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if ((directory = dirvec_find(&parentDirectory->children, utf8path))) {
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if ((directory = directory_get_child(parentDirectory, utf8path))) {
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assert(parentDirectory == directory->parent);
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} else {
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struct stat st;
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if (myStat(utf8path, &st) < 0 ||
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inodeFoundInParent(parentDirectory, st.st_ino, st.st_dev))
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return NULL;
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else {
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directory = directory_new(utf8path, parentDirectory);
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dirvec_add(&parentDirectory->children, directory);
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}
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directory = directory_new_child(parentDirectory,
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utf8path);
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}
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/* if we're adding directory paths, make sure to delete filenames
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