DecoderControl: use SignedSongTime for the song duration
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@ -450,7 +450,7 @@ Player::CheckDecoderStartup()
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return true;
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pc.Lock();
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pc.total_time = real_song_duration(*dc.song, dc.total_time);
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pc.total_time = real_song_duration(*dc.song, dc.total_time.ToDoubleS());
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pc.audio_format = dc.in_audio_format;
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pc.Unlock();
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@ -1001,7 +1001,7 @@ Player::Run()
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calculate how many chunks will be required
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for it */
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cross_fade_chunks =
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pc.cross_fade.Calculate(dc.total_time,
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pc.cross_fade.Calculate(dc.total_time.ToDoubleS(),
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dc.replay_gain_db,
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dc.replay_gain_prev_db,
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dc.GetMixRampStart(),
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@ -59,7 +59,9 @@ decoder_initialized(Decoder &decoder,
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dc.out_audio_format = getOutputAudioFormat(audio_format);
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dc.seekable = seekable;
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dc.total_time = total_time;
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dc.total_time = total_time > 0
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? SignedSongTime::FromS(total_time)
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: SignedSongTime::Negative();
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FormatDebug(decoder_domain, "audio_format=%s, seekable=%s",
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audio_format_to_string(dc.in_audio_format, &af_string),
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@ -142,7 +142,7 @@ struct DecoderControl {
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*/
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SongTime end_time;
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float total_time;
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SignedSongTime total_time;
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/** the #MusicChunk allocator */
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MusicBuffer *buffer;
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