MusicChunk: rename struct to MusicChunk
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@@ -35,7 +35,7 @@ class MusicPipe;
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class EventLoop;
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class Mixer;
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class MixerListener;
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struct music_chunk;
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struct MusicChunk;
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struct config_param;
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struct PlayerControl;
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struct AudioOutputPlugin;
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@@ -257,12 +257,12 @@ struct AudioOutput {
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PlayerControl *player_control;
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/**
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* The #music_chunk which is currently being played. All
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* The #MusicChunk which is currently being played. All
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* chunks before this one may be returned to the
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* #music_buffer, because they are not going to be used by
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* this output anymore.
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*/
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const music_chunk *current_chunk;
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const MusicChunk *current_chunk;
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/**
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* Has the output finished playing #current_chunk?
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@@ -395,9 +395,9 @@ private:
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bool WaitForDelay();
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gcc_pure
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const music_chunk *GetNextChunk() const;
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const MusicChunk *GetNextChunk() const;
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bool PlayChunk(const music_chunk *chunk);
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bool PlayChunk(const MusicChunk *chunk);
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/**
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* Plays all remaining chunks, until the tail of the pipe has
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