MusicChunk: rename struct to MusicChunk
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@@ -21,7 +21,7 @@
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*
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* The player thread controls the playback. It acts as a bridge
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* between the decoder thread and the output thread(s): it receives
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* #music_chunk objects from the decoder, optionally mixes them
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* #MusicChunk objects from the decoder, optionally mixes them
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* (cross-fading), applies software volume, and sends them to the
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* audio outputs via audio_output_all_play().
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*
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@@ -31,7 +31,7 @@
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*
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* The player thread itself does not do any I/O. It synchronizes with
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* other threads via #GMutex and #GCond objects, and passes
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* #music_chunk instances around in #MusicPipe objects.
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* #MusicChunk instances around in #MusicPipe objects.
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*/
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#ifndef MPD_PLAYER_THREAD_HXX
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