MusicChunk: rename struct to MusicChunk
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@@ -484,7 +484,7 @@ Player::SendSilence()
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assert(output_open);
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assert(play_audio_format.IsDefined());
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struct music_chunk *chunk = buffer.Allocate();
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MusicChunk *chunk = buffer.Allocate();
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if (chunk == nullptr) {
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LogError(player_domain, "Failed to allocate silence buffer");
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return false;
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@@ -704,7 +704,7 @@ update_song_tag(PlayerControl &pc, DetachedSong &song, const Tag &new_tag)
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}
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/**
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* Plays a #music_chunk object (after applying software volume). If
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* Plays a #MusicChunk object (after applying software volume). If
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* it contains a (stream) tag, copy it to the current song, so MPD's
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* playlist reflects the new stream tag.
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*
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@@ -712,7 +712,7 @@ update_song_tag(PlayerControl &pc, DetachedSong &song, const Tag &new_tag)
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*/
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static bool
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play_chunk(PlayerControl &pc,
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DetachedSong &song, struct music_chunk *chunk,
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DetachedSong &song, MusicChunk *chunk,
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MusicBuffer &buffer,
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const AudioFormat format,
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Error &error)
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@@ -750,11 +750,11 @@ Player::PlayNextChunk()
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return true;
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unsigned cross_fade_position;
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struct music_chunk *chunk = nullptr;
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MusicChunk *chunk = nullptr;
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if (xfade_state == CrossFadeState::ENABLED && IsDecoderAtNextSong() &&
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(cross_fade_position = pipe->GetSize()) <= cross_fade_chunks) {
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/* perform cross fade */
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music_chunk *other_chunk = dc.pipe->Shift();
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MusicChunk *other_chunk = dc.pipe->Shift();
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if (!cross_fading) {
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/* beginning of the cross fade - adjust
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@@ -786,7 +786,7 @@ Player::PlayNextChunk()
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}
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if (other_chunk->IsEmpty()) {
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/* the "other" chunk was a music_chunk
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/* the "other" chunk was a MusicChunk
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which had only a tag, but no music
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data - we cannot cross-fade that;
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but since this happens only at the
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