MusicChunk: rename struct to MusicChunk

This commit is contained in:
Max Kellermann
2014-08-12 15:56:41 +02:00
parent 61f9e79ec9
commit c94b4466d5
16 changed files with 75 additions and 74 deletions

View File

@@ -29,19 +29,19 @@
#include <assert.h>
struct music_chunk;
struct MusicChunk;
class MusicBuffer;
/**
* A queue of #music_chunk objects. One party appends chunks at the
* A queue of #MusicChunk objects. One party appends chunks at the
* tail, and the other consumes them from the head.
*/
class MusicPipe {
/** the first chunk */
music_chunk *head;
MusicChunk *head;
/** a pointer to the tail of the chunk */
music_chunk **tail_r;
MusicChunk **tail_r;
/** the current number of chunks */
unsigned size;
@@ -87,22 +87,22 @@ public:
* Checks if the specified chunk is enqueued in the music pipe.
*/
gcc_pure
bool Contains(const music_chunk *chunk) const;
bool Contains(const MusicChunk *chunk) const;
#endif
/**
* Returns the first #music_chunk from the pipe. Returns
* Returns the first #MusicChunk from the pipe. Returns
* nullptr if the pipe is empty.
*/
gcc_pure
const music_chunk *Peek() const {
const MusicChunk *Peek() const {
return head;
}
/**
* Removes the first chunk from the head, and returns it.
*/
music_chunk *Shift();
MusicChunk *Shift();
/**
* Clears the whole pipe and returns the chunks to the buffer.
@@ -114,7 +114,7 @@ public:
/**
* Pushes a chunk to the tail of the pipe.
*/
void Push(music_chunk *chunk);
void Push(MusicChunk *chunk);
/**
* Returns the number of chunks currently in this pipe.