MusicChunk: rename struct to MusicChunk
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@@ -23,22 +23,22 @@
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#include "util/SliceBuffer.hxx"
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#include "thread/Mutex.hxx"
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struct music_chunk;
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struct MusicChunk;
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/**
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* An allocator for #music_chunk objects.
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* An allocator for #MusicChunk objects.
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*/
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class MusicBuffer {
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/** a mutex which protects #buffer */
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Mutex mutex;
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SliceBuffer<music_chunk> buffer;
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SliceBuffer<MusicChunk> buffer;
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public:
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/**
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* Creates a new #MusicBuffer object.
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*
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* @param num_chunks the number of #music_chunk reserved in
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* @param num_chunks the number of #MusicChunk reserved in
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* this buffer
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*/
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MusicBuffer(unsigned num_chunks);
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@@ -71,13 +71,13 @@ public:
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* @return an empty chunk or nullptr if there are no chunks
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* available
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*/
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music_chunk *Allocate();
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MusicChunk *Allocate();
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/**
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* Returns a chunk to the buffer. It can be reused by
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* Allocate() then.
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*/
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void Return(music_chunk *chunk);
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void Return(MusicChunk *chunk);
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};
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#endif
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