player/Control: use class ScopeLock
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@@ -54,7 +54,7 @@ PlayerControl::Play(DetachedSong *song)
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{
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assert(song != nullptr);
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Lock();
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const ScopeLock protect(mutex);
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if (state != PlayerState::STOP)
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SynchronousCommand(PlayerCommand::STOP);
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@@ -64,8 +64,6 @@ PlayerControl::Play(DetachedSong *song)
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EnqueueSongLocked(song);
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assert(next_song == nullptr);
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Unlock();
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}
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void
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@@ -113,15 +111,14 @@ PlayerControl::PauseLocked()
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void
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PlayerControl::LockPause()
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{
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Lock();
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const ScopeLock protect(mutex);
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PauseLocked();
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Unlock();
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}
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void
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PlayerControl::LockSetPause(bool pause_flag)
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{
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Lock();
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const ScopeLock protect(mutex);
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switch (state) {
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case PlayerState::STOP:
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@@ -137,16 +134,13 @@ PlayerControl::LockSetPause(bool pause_flag)
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PauseLocked();
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break;
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}
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Unlock();
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}
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void
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PlayerControl::LockSetBorderPause(bool _border_pause)
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{
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Lock();
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const ScopeLock protect(mutex);
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border_pause = _border_pause;
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Unlock();
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}
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player_status
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@@ -154,7 +148,7 @@ PlayerControl::LockGetStatus()
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{
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player_status status;
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Lock();
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const ScopeLock protect(mutex);
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SynchronousCommand(PlayerCommand::REFRESH);
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status.state = state;
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@@ -166,8 +160,6 @@ PlayerControl::LockGetStatus()
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status.elapsed_time = elapsed_time;
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}
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Unlock();
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return status;
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}
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@@ -184,18 +176,16 @@ PlayerControl::SetError(PlayerError type, Error &&_error)
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void
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PlayerControl::LockClearError()
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{
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Lock();
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const ScopeLock protect(mutex);
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ClearError();
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Unlock();
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}
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void
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PlayerControl::LockSetTaggedSong(const DetachedSong &song)
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{
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Lock();
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const ScopeLock protect(mutex);
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delete tagged_song;
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tagged_song = new DetachedSong(song);
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Unlock();
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}
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void
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@@ -210,9 +200,8 @@ PlayerControl::LockEnqueueSong(DetachedSong *song)
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{
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assert(song != nullptr);
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Lock();
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const ScopeLock protect(mutex);
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EnqueueSongLocked(song);
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Unlock();
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}
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void
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@@ -237,9 +226,10 @@ PlayerControl::LockSeek(DetachedSong *song, SongTime t)
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{
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assert(song != nullptr);
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Lock();
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SeekLocked(song, t);
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Unlock();
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{
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const ScopeLock protect(mutex);
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SeekLocked(song, t);
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}
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idle_add(IDLE_PLAYER);
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