player/Control: use class ScopeLock

This commit is contained in:
Max Kellermann
2015-11-11 17:41:48 +01:00
parent afc1236b06
commit c6d1d360a3
2 changed files with 19 additions and 36 deletions

View File

@@ -54,7 +54,7 @@ PlayerControl::Play(DetachedSong *song)
{
assert(song != nullptr);
Lock();
const ScopeLock protect(mutex);
if (state != PlayerState::STOP)
SynchronousCommand(PlayerCommand::STOP);
@@ -64,8 +64,6 @@ PlayerControl::Play(DetachedSong *song)
EnqueueSongLocked(song);
assert(next_song == nullptr);
Unlock();
}
void
@@ -113,15 +111,14 @@ PlayerControl::PauseLocked()
void
PlayerControl::LockPause()
{
Lock();
const ScopeLock protect(mutex);
PauseLocked();
Unlock();
}
void
PlayerControl::LockSetPause(bool pause_flag)
{
Lock();
const ScopeLock protect(mutex);
switch (state) {
case PlayerState::STOP:
@@ -137,16 +134,13 @@ PlayerControl::LockSetPause(bool pause_flag)
PauseLocked();
break;
}
Unlock();
}
void
PlayerControl::LockSetBorderPause(bool _border_pause)
{
Lock();
const ScopeLock protect(mutex);
border_pause = _border_pause;
Unlock();
}
player_status
@@ -154,7 +148,7 @@ PlayerControl::LockGetStatus()
{
player_status status;
Lock();
const ScopeLock protect(mutex);
SynchronousCommand(PlayerCommand::REFRESH);
status.state = state;
@@ -166,8 +160,6 @@ PlayerControl::LockGetStatus()
status.elapsed_time = elapsed_time;
}
Unlock();
return status;
}
@@ -184,18 +176,16 @@ PlayerControl::SetError(PlayerError type, Error &&_error)
void
PlayerControl::LockClearError()
{
Lock();
const ScopeLock protect(mutex);
ClearError();
Unlock();
}
void
PlayerControl::LockSetTaggedSong(const DetachedSong &song)
{
Lock();
const ScopeLock protect(mutex);
delete tagged_song;
tagged_song = new DetachedSong(song);
Unlock();
}
void
@@ -210,9 +200,8 @@ PlayerControl::LockEnqueueSong(DetachedSong *song)
{
assert(song != nullptr);
Lock();
const ScopeLock protect(mutex);
EnqueueSongLocked(song);
Unlock();
}
void
@@ -237,9 +226,10 @@ PlayerControl::LockSeek(DetachedSong *song, SongTime t)
{
assert(song != nullptr);
Lock();
SeekLocked(song, t);
Unlock();
{
const ScopeLock protect(mutex);
SeekLocked(song, t);
}
idle_add(IDLE_PLAYER);