player/Control: use class ScopeLock
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afc1236b06
commit
c6d1d360a3
@ -54,7 +54,7 @@ PlayerControl::Play(DetachedSong *song)
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{
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assert(song != nullptr);
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Lock();
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const ScopeLock protect(mutex);
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if (state != PlayerState::STOP)
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SynchronousCommand(PlayerCommand::STOP);
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@ -64,8 +64,6 @@ PlayerControl::Play(DetachedSong *song)
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EnqueueSongLocked(song);
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assert(next_song == nullptr);
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Unlock();
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}
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void
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@ -113,15 +111,14 @@ PlayerControl::PauseLocked()
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void
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PlayerControl::LockPause()
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{
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Lock();
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const ScopeLock protect(mutex);
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PauseLocked();
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Unlock();
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}
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void
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PlayerControl::LockSetPause(bool pause_flag)
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{
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Lock();
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const ScopeLock protect(mutex);
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switch (state) {
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case PlayerState::STOP:
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@ -137,16 +134,13 @@ PlayerControl::LockSetPause(bool pause_flag)
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PauseLocked();
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break;
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}
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Unlock();
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}
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void
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PlayerControl::LockSetBorderPause(bool _border_pause)
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{
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Lock();
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const ScopeLock protect(mutex);
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border_pause = _border_pause;
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Unlock();
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}
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player_status
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@ -154,7 +148,7 @@ PlayerControl::LockGetStatus()
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{
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player_status status;
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Lock();
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const ScopeLock protect(mutex);
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SynchronousCommand(PlayerCommand::REFRESH);
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status.state = state;
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@ -166,8 +160,6 @@ PlayerControl::LockGetStatus()
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status.elapsed_time = elapsed_time;
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}
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Unlock();
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return status;
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}
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@ -184,18 +176,16 @@ PlayerControl::SetError(PlayerError type, Error &&_error)
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void
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PlayerControl::LockClearError()
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{
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Lock();
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const ScopeLock protect(mutex);
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ClearError();
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Unlock();
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}
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void
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PlayerControl::LockSetTaggedSong(const DetachedSong &song)
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{
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Lock();
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const ScopeLock protect(mutex);
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delete tagged_song;
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tagged_song = new DetachedSong(song);
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Unlock();
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}
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void
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@ -210,9 +200,8 @@ PlayerControl::LockEnqueueSong(DetachedSong *song)
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{
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assert(song != nullptr);
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Lock();
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const ScopeLock protect(mutex);
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EnqueueSongLocked(song);
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Unlock();
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}
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void
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@ -237,9 +226,10 @@ PlayerControl::LockSeek(DetachedSong *song, SongTime t)
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{
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assert(song != nullptr);
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Lock();
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SeekLocked(song, t);
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Unlock();
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{
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const ScopeLock protect(mutex);
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SeekLocked(song, t);
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}
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idle_add(IDLE_PLAYER);
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@ -210,9 +210,8 @@ struct PlayerControl {
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* this function.
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*/
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void LockSignal() {
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Lock();
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const ScopeLock protect(mutex);
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Signal();
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Unlock();
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}
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/**
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@ -264,9 +263,8 @@ struct PlayerControl {
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}
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void LockCommandFinished() {
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Lock();
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const ScopeLock protect(mutex);
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CommandFinished();
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Unlock();
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}
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private:
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@ -304,9 +302,8 @@ private:
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* object.
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*/
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void LockSynchronousCommand(PlayerCommand cmd) {
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Lock();
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const ScopeLock protect(mutex);
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SynchronousCommand(cmd);
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Unlock();
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}
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public:
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@ -377,10 +374,8 @@ public:
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*/
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gcc_pure
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Error LockGetError() const {
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Lock();
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Error result = GetError();
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Unlock();
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return result;
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const ScopeLock protect(mutex);
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return GetError();
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}
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void LockClearError();
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@ -412,10 +407,8 @@ public:
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* Like ReadTaggedSong(), but locks and unlocks the object.
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*/
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DetachedSong *LockReadTaggedSong() {
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Lock();
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DetachedSong *result = ReadTaggedSong();
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Unlock();
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return result;
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const ScopeLock protect(mutex);
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return ReadTaggedSong();
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}
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void LockStop();
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