decoder_internal: don't call input_stream_buffer()

This is not necessary since all relevant input plugins have been moved
to the I/O thread, and there is no remaining useful buffer()
implementation.  This also fixes a busy loop when playing radio.
This commit is contained in:
Max Kellermann
2011-09-14 09:37:52 +02:00
parent 62557f4d6b
commit c344d63fb3
3 changed files with 12 additions and 37 deletions

View File

@@ -27,42 +27,18 @@
#include <assert.h>
/**
* This is a wrapper for input_stream_buffer(). It assumes that the
* decoder is currently locked, and temporarily unlocks it while
* calling input_stream_buffer(). We shouldn't hold the lock during a
* potentially blocking operation.
*/
static bool
decoder_input_buffer(struct decoder_control *dc, struct input_stream *is)
{
GError *error = NULL;
int ret;
decoder_unlock(dc);
ret = input_stream_buffer(is, &error);
if (ret < 0) {
g_warning("%s", error->message);
g_error_free(error);
}
decoder_lock(dc);
return ret > 0;
}
/**
* All chunks are full of decoded data; wait for the player to free
* one.
*/
static enum decoder_command
need_chunks(struct decoder_control *dc, struct input_stream *is, bool do_wait)
need_chunks(struct decoder_control *dc, bool do_wait)
{
if (dc->command == DECODE_COMMAND_STOP ||
dc->command == DECODE_COMMAND_SEEK)
return dc->command;
if ((is == NULL || !decoder_input_buffer(dc, is)) && do_wait) {
if (do_wait) {
decoder_wait(dc);
g_cond_signal(dc->client_cond);
@@ -73,7 +49,7 @@ need_chunks(struct decoder_control *dc, struct input_stream *is, bool do_wait)
}
struct music_chunk *
decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
decoder_get_chunk(struct decoder *decoder)
{
struct decoder_control *dc = decoder->dc;
enum decoder_command cmd;
@@ -96,7 +72,7 @@ decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
}
decoder_lock(dc);
cmd = need_chunks(dc, is, true);
cmd = need_chunks(dc, true);
decoder_unlock(dc);
} while (cmd == DECODE_COMMAND_NONE);