decoder_internal: don't call input_stream_buffer()
This is not necessary since all relevant input plugins have been moved to the I/O thread, and there is no remaining useful buffer() implementation. This also fixes a busy loop when playing radio.
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62557f4d6b
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c344d63fb3
@ -202,8 +202,7 @@ decoder_timestamp(struct decoder *decoder, double t)
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* (decoder.chunk) if there is one.
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*/
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static enum decoder_command
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do_send_tag(struct decoder *decoder, struct input_stream *is,
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const struct tag *tag)
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do_send_tag(struct decoder *decoder, const struct tag *tag)
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{
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struct music_chunk *chunk;
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@ -216,7 +215,7 @@ do_send_tag(struct decoder *decoder, struct input_stream *is,
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assert(decoder->chunk == NULL);
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chunk = decoder_get_chunk(decoder, is);
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chunk = decoder_get_chunk(decoder);
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if (chunk == NULL) {
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assert(decoder->dc->command != DECODE_COMMAND_NONE);
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return decoder->dc->command;
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@ -283,11 +282,11 @@ decoder_data(struct decoder *decoder,
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tag = tag_merge(decoder->decoder_tag,
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decoder->stream_tag);
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cmd = do_send_tag(decoder, is, tag);
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cmd = do_send_tag(decoder, tag);
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tag_free(tag);
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} else
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/* send only the stream tag */
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cmd = do_send_tag(decoder, is, decoder->stream_tag);
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cmd = do_send_tag(decoder, decoder->stream_tag);
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if (cmd != DECODE_COMMAND_NONE)
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return cmd;
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@ -313,7 +312,7 @@ decoder_data(struct decoder *decoder,
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size_t nbytes;
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bool full;
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chunk = decoder_get_chunk(decoder, is);
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chunk = decoder_get_chunk(decoder);
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if (chunk == NULL) {
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assert(dc->command != DECODE_COMMAND_NONE);
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return dc->command;
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@ -392,11 +391,11 @@ decoder_tag(G_GNUC_UNUSED struct decoder *decoder, struct input_stream *is,
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struct tag *merged;
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merged = tag_merge(decoder->stream_tag, decoder->decoder_tag);
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cmd = do_send_tag(decoder, is, merged);
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cmd = do_send_tag(decoder, merged);
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tag_free(merged);
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} else
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/* send only the decoder tag */
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cmd = do_send_tag(decoder, is, tag);
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cmd = do_send_tag(decoder, tag);
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return cmd;
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}
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@ -27,42 +27,18 @@
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#include <assert.h>
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/**
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* This is a wrapper for input_stream_buffer(). It assumes that the
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* decoder is currently locked, and temporarily unlocks it while
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* calling input_stream_buffer(). We shouldn't hold the lock during a
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* potentially blocking operation.
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*/
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static bool
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decoder_input_buffer(struct decoder_control *dc, struct input_stream *is)
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{
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GError *error = NULL;
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int ret;
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decoder_unlock(dc);
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ret = input_stream_buffer(is, &error);
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if (ret < 0) {
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g_warning("%s", error->message);
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g_error_free(error);
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}
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decoder_lock(dc);
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return ret > 0;
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}
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/**
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* All chunks are full of decoded data; wait for the player to free
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* one.
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*/
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static enum decoder_command
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need_chunks(struct decoder_control *dc, struct input_stream *is, bool do_wait)
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need_chunks(struct decoder_control *dc, bool do_wait)
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{
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if (dc->command == DECODE_COMMAND_STOP ||
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dc->command == DECODE_COMMAND_SEEK)
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return dc->command;
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if ((is == NULL || !decoder_input_buffer(dc, is)) && do_wait) {
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if (do_wait) {
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decoder_wait(dc);
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g_cond_signal(dc->client_cond);
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@ -73,7 +49,7 @@ need_chunks(struct decoder_control *dc, struct input_stream *is, bool do_wait)
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}
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struct music_chunk *
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decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
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decoder_get_chunk(struct decoder *decoder)
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{
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struct decoder_control *dc = decoder->dc;
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enum decoder_command cmd;
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@ -96,7 +72,7 @@ decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
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}
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decoder_lock(dc);
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cmd = need_chunks(dc, is, true);
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cmd = need_chunks(dc, true);
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decoder_unlock(dc);
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} while (cmd == DECODE_COMMAND_NONE);
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@ -70,7 +70,7 @@ struct decoder {
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* @return the chunk, or NULL if we have received a decoder command
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*/
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struct music_chunk *
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decoder_get_chunk(struct decoder *decoder, struct input_stream *is);
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decoder_get_chunk(struct decoder *decoder);
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/**
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* Flushes the current chunk.
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