output/Multiple: add "noexcept"
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@ -35,12 +35,12 @@
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#include <assert.h>
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#include <string.h>
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MultipleOutputs::MultipleOutputs(MixerListener &_mixer_listener)
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MultipleOutputs::MultipleOutputs(MixerListener &_mixer_listener) noexcept
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:mixer_listener(_mixer_listener)
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{
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}
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MultipleOutputs::~MultipleOutputs()
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MultipleOutputs::~MultipleOutputs() noexcept
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{
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/* parallel destruction */
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for (auto *i : outputs)
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@ -177,14 +177,14 @@ MultipleOutputs::WaitAll() noexcept
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}
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void
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MultipleOutputs::AllowPlay()
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MultipleOutputs::AllowPlay() noexcept
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{
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for (auto *ao : outputs)
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ao->LockAllowPlay();
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}
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bool
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MultipleOutputs::Update(bool force)
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MultipleOutputs::Update(bool force) noexcept
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{
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bool ret = false;
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@ -199,7 +199,7 @@ MultipleOutputs::Update(bool force)
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}
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void
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MultipleOutputs::SetReplayGainMode(ReplayGainMode mode)
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MultipleOutputs::SetReplayGainMode(ReplayGainMode mode) noexcept
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{
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for (auto *ao : outputs)
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ao->SetReplayGainMode(mode);
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@ -292,7 +292,7 @@ MultipleOutputs::IsChunkConsumed(const MusicChunk *chunk) const noexcept
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inline void
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MultipleOutputs::ClearTailChunk(const MusicChunk *chunk,
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bool *locked)
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bool *locked) noexcept
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{
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assert(chunk->next == nullptr);
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assert(pipe->Contains(chunk));
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@ -315,7 +315,7 @@ MultipleOutputs::ClearTailChunk(const MusicChunk *chunk,
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}
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unsigned
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MultipleOutputs::Check()
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MultipleOutputs::Check() noexcept
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{
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const MusicChunk *chunk;
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bool is_tail;
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@ -363,7 +363,7 @@ MultipleOutputs::Check()
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}
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void
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MultipleOutputs::Pause()
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MultipleOutputs::Pause() noexcept
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{
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Update(false);
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@ -374,7 +374,7 @@ MultipleOutputs::Pause()
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}
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void
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MultipleOutputs::Drain()
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MultipleOutputs::Drain() noexcept
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{
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for (auto *ao : outputs)
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ao->LockDrainAsync();
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@ -383,7 +383,7 @@ MultipleOutputs::Drain()
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}
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void
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MultipleOutputs::Cancel()
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MultipleOutputs::Cancel() noexcept
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{
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/* send the cancel() command to all audio outputs */
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@ -408,7 +408,7 @@ MultipleOutputs::Cancel()
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}
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void
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MultipleOutputs::Close()
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MultipleOutputs::Close() noexcept
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{
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for (auto *ao : outputs)
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ao->LockCloseWait();
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@ -429,7 +429,7 @@ MultipleOutputs::Close()
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}
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void
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MultipleOutputs::Release()
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MultipleOutputs::Release() noexcept
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{
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for (auto *ao : outputs)
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ao->LockRelease();
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@ -450,7 +450,7 @@ MultipleOutputs::Release()
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}
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void
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MultipleOutputs::SongBorder()
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MultipleOutputs::SongBorder() noexcept
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{
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/* clear the elapsed_time pointer at the beginning of a new
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song */
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@ -73,8 +73,8 @@ public:
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* Load audio outputs from the configuration file and
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* initialize them.
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*/
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MultipleOutputs(MixerListener &_mixer_listener);
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~MultipleOutputs();
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MultipleOutputs(MixerListener &_mixer_listener) noexcept;
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~MultipleOutputs() noexcept;
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void Configure(EventLoop &event_loop,
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const ReplayGainConfig &replay_gain_config,
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@ -96,13 +96,13 @@ public:
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/**
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* Returns the "i"th audio output device.
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*/
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const AudioOutputControl &Get(unsigned i) const {
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const AudioOutputControl &Get(unsigned i) const noexcept {
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assert(i < Size());
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return *outputs[i];
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}
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AudioOutputControl &Get(unsigned i) {
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AudioOutputControl &Get(unsigned i) noexcept {
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assert(i < Size());
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return *outputs[i];
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@ -135,15 +135,15 @@ public:
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/**
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* Closes all audio outputs.
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*/
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void Close();
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void Close() noexcept;
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/**
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* Closes all audio outputs. Outputs with the "always_on"
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* flag are put into pause mode.
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*/
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void Release();
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void Release() noexcept;
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void SetReplayGainMode(ReplayGainMode mode);
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void SetReplayGainMode(ReplayGainMode mode) noexcept;
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/**
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* Enqueue a #MusicChunk object for playing, i.e. pushes it to a
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@ -161,28 +161,28 @@ public:
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*
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* @return the number of chunks to play left in the #MusicPipe
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*/
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unsigned Check();
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unsigned Check() noexcept;
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/**
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* Puts all audio outputs into pause mode. Most implementations will
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* simply close it then.
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*/
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void Pause();
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void Pause() noexcept;
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/**
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* Drain all audio outputs.
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*/
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void Drain();
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void Drain() noexcept;
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/**
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* Try to cancel data which may still be in the device's buffers.
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*/
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void Cancel();
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void Cancel() noexcept;
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/**
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* Indicate that a new song will begin now.
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*/
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void SongBorder();
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void SongBorder() noexcept;
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/**
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* Returns the "elapsed_time" stamp of the most recently finished
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@ -238,7 +238,7 @@ private:
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/**
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* Signals all audio outputs which are open.
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*/
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void AllowPlay();
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void AllowPlay() noexcept;
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/**
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* Opens all output devices which are enabled, but closed.
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@ -246,7 +246,7 @@ private:
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* @return true if there is at least open output device which
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* is open
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*/
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bool Update(bool force);
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bool Update(bool force) noexcept;
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/**
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* Has this chunk been consumed by all audio outputs?
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@ -258,7 +258,7 @@ private:
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* audio outputs have consumed it already. Clear the
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* reference.
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*/
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void ClearTailChunk(const MusicChunk *chunk, bool *locked);
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void ClearTailChunk(const MusicChunk *chunk, bool *locked) noexcept;
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};
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#endif
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