make all sleeps at least 1 ms

git-svn-id: https://svn.musicpd.org/mpd/trunk@279 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Warren Dukes 2004-03-18 18:35:23 +00:00
parent 2320970c6f
commit be753fb53d
2 changed files with 10 additions and 10 deletions

View File

@ -78,7 +78,7 @@ void stopDecode(DecoderControl * dc) {
(dc->start || dc->state==DECODE_STATE_DECODE))
{
dc->stop = 1;
while(decode_pid && *decode_pid>0 && dc->stop) usleep(10);
while(decode_pid && *decode_pid>0 && dc->stop) usleep(1000);
}
}
@ -111,7 +111,7 @@ int calculateCrossFadeChunks(PlayerControl * pc, AudioFormat * af) {
int waitOnDecode(PlayerControl * pc, AudioFormat * af, DecoderControl * dc,
Buffer * cb)
{
while(decode_pid && *decode_pid>0 && dc->start) usleep(10);
while(decode_pid && *decode_pid>0 && dc->start) usleep(1000);
if(dc->start || dc->error!=DECODE_ERROR_NOERROR) {
strncpy(pc->erroredFile,pc->file,MAXPATHLEN);
@ -162,7 +162,7 @@ void decodeSeek(PlayerControl * pc, AudioFormat * af, DecoderControl * dc,
dc->seek = 1;
pc->elapsedTime = dc->seekWhere;
pc->bitRate = 0;
while(*decode_pid>0 && dc->seek) usleep(10);
while(*decode_pid>0 && dc->seek) usleep(1000);
}
}
pc->seek = 0;
@ -443,7 +443,7 @@ void decode() {
quitDecode(pc,dc);
return;
}
usleep(10);
usleep(1000);
}
if(pc->queueState!=PLAYER_QUEUE_PLAY) {
quit = 1;

View File

@ -194,7 +194,7 @@ int playerPlay(FILE * fp, char * utf8file) {
return -1;
}
while(player_pid>0 && pc->play) usleep(10);
while(player_pid>0 && pc->play) usleep(1000);
return 0;
}
@ -204,7 +204,7 @@ int playerStop(FILE * fp) {
if(player_pid>0 && pc->state!=PLAYER_STATE_STOP) {
pc->stop = 1;
while(player_pid>0 && pc->stop) usleep(10);
while(player_pid>0 && pc->stop) usleep(1000);
}
pc->queueState = PLAYER_QUEUE_BLANK;
@ -230,7 +230,7 @@ int playerPause(FILE * fp) {
if(player_pid>0 && pc->state!=PLAYER_STATE_STOP) {
pc->pause = 1;
while(player_pid>0 && pc->pause) usleep(10);
while(player_pid>0 && pc->pause) usleep(1000);
}
return 0;
@ -361,7 +361,7 @@ void playerQueueLock() {
if(player_pid>0 && pc->queueLockState==PLAYER_QUEUE_UNLOCKED)
{
pc->lockQueue = 1;
while(player_pid>0 && pc->lockQueue) usleep(10);
while(player_pid>0 && pc->lockQueue) usleep(1000);
}
}
@ -371,7 +371,7 @@ void playerQueueUnlock() {
if(player_pid>0 && pc->queueLockState==PLAYER_QUEUE_LOCKED)
{
pc->unlockQueue = 1;
while(player_pid>0 && pc->unlockQueue) usleep(10);
while(player_pid>0 && pc->unlockQueue) usleep(1000);
}
}
@ -394,7 +394,7 @@ int playerSeek(FILE * fp, char * utf8file, float time) {
if(pc->error==PLAYER_ERROR_NOERROR) {
pc->seekWhere = time;
pc->seek = 1;
while(player_pid>0 && pc->seek) usleep(10);
while(player_pid>0 && pc->seek) usleep(1000);
}
return 0;