output: consistently lock audio output objects
Always keep the audio_output object locked within the output thread, unless a plugin method is called. This fixes several race conditions.
This commit is contained in:
parent
1403172ef3
commit
bde3d14339
1
NEWS
1
NEWS
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@ -36,6 +36,7 @@ ver 0.16 (20??/??/??)
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- jack: connect to server on MPD startup
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- wildcards allowed in audio_format configuration
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- alsa: don't recover on CANCEL
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- consistently lock audio output objects
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* mixers:
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- removed support for legacy mixer configuration
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- reimplemented software volume as mixer+filter plugin
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@ -180,10 +180,18 @@ audio_output_all_enable_disable(void)
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static bool
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audio_output_all_finished(void)
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{
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for (unsigned i = 0; i < num_audio_outputs; ++i)
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if (audio_output_is_open(&audio_outputs[i]) &&
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!audio_output_command_is_finished(&audio_outputs[i]))
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for (unsigned i = 0; i < num_audio_outputs; ++i) {
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struct audio_output *ao = &audio_outputs[i];
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bool not_finished;
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g_mutex_lock(ao->mutex);
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not_finished = audio_output_is_open(ao) &&
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!audio_output_command_is_finished(ao);
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g_mutex_unlock(ao->mutex);
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if (not_finished)
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return false;
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}
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return true;
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}
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@ -261,8 +269,7 @@ audio_output_all_play(struct music_chunk *chunk)
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music_pipe_push(g_mp, chunk);
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for (i = 0; i < num_audio_outputs; ++i)
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if (audio_output_is_open(&audio_outputs[i]))
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audio_output_play(&audio_outputs[i]);
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audio_output_play(&audio_outputs[i]);
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return true;
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}
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@ -454,8 +461,7 @@ audio_output_all_pause(void)
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audio_output_all_update();
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for (i = 0; i < num_audio_outputs; ++i)
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if (audio_output_is_open(&audio_outputs[i]))
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audio_output_pause(&audio_outputs[i]);
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audio_output_pause(&audio_outputs[i]);
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audio_output_wait_all();
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}
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@ -467,10 +473,8 @@ audio_output_all_cancel(void)
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/* send the cancel() command to all audio outputs */
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for (i = 0; i < num_audio_outputs; ++i) {
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if (audio_output_is_open(&audio_outputs[i]))
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audio_output_cancel(&audio_outputs[i]);
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}
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for (i = 0; i < num_audio_outputs; ++i)
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audio_output_cancel(&audio_outputs[i]);
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audio_output_wait_all();
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@ -24,6 +24,7 @@
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#include "mixer_control.h"
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#include "mixer_plugin.h"
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#include "filter_plugin.h"
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#include "notify.h"
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#include <assert.h>
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#include <stdlib.h>
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@ -39,8 +40,10 @@ struct notify audio_output_client_notify;
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static void ao_command_wait(struct audio_output *ao)
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{
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while (ao->command != AO_COMMAND_NONE) {
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notify_signal(&ao->notify);
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g_cond_signal(ao->cond);
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g_mutex_unlock(ao->mutex);
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notify_wait(&audio_output_client_notify);
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g_mutex_lock(ao->mutex);
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}
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}
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@ -56,7 +59,7 @@ static void ao_command_async(struct audio_output *ao,
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{
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assert(ao->command == AO_COMMAND_NONE);
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ao->command = cmd;
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notify_signal(&ao->notify);
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g_cond_signal(ao->cond);
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}
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void
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@ -74,7 +77,9 @@ audio_output_enable(struct audio_output *ao)
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audio_output_thread_start(ao);
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}
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g_mutex_lock(ao->mutex);
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ao_command(ao, AO_COMMAND_ENABLE);
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g_mutex_unlock(ao->mutex);
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}
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void
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@ -91,7 +96,9 @@ audio_output_disable(struct audio_output *ao)
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return;
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}
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g_mutex_lock(ao->mutex);
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ao_command(ao, AO_COMMAND_DISABLE);
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g_mutex_unlock(ao->mutex);
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}
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static bool
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@ -157,23 +164,31 @@ audio_output_update(struct audio_output *ao,
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{
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assert(mp != NULL);
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g_mutex_lock(ao->mutex);
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if (ao->enabled && ao->really_enabled) {
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if (ao->fail_timer == NULL ||
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g_timer_elapsed(ao->fail_timer, NULL) > REOPEN_AFTER)
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return audio_output_open(ao, audio_format, mp);
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g_timer_elapsed(ao->fail_timer, NULL) > REOPEN_AFTER) {
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bool success = audio_output_open(ao, audio_format, mp);
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g_mutex_unlock(ao->mutex);
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return success;
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}
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} else if (audio_output_is_open(ao))
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audio_output_close(ao);
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g_mutex_unlock(ao->mutex);
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return false;
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}
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void
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audio_output_play(struct audio_output *ao)
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{
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if (!ao->open)
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return;
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g_mutex_lock(ao->mutex);
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notify_signal(&ao->notify);
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if (audio_output_is_open(ao))
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g_cond_signal(ao->cond);
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g_mutex_unlock(ao->mutex);
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}
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void audio_output_pause(struct audio_output *ao)
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@ -184,27 +199,37 @@ void audio_output_pause(struct audio_output *ao)
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mixer_auto_close()) */
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mixer_auto_close(ao->mixer);
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ao_command_async(ao, AO_COMMAND_PAUSE);
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g_mutex_lock(ao->mutex);
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if (audio_output_is_open(ao))
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ao_command_async(ao, AO_COMMAND_PAUSE);
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g_mutex_unlock(ao->mutex);
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}
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void audio_output_cancel(struct audio_output *ao)
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{
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ao_command_async(ao, AO_COMMAND_CANCEL);
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g_mutex_lock(ao->mutex);
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if (audio_output_is_open(ao))
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ao_command_async(ao, AO_COMMAND_CANCEL);
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g_mutex_unlock(ao->mutex);
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}
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void audio_output_close(struct audio_output *ao)
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{
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assert(!ao->open || ao->fail_timer == NULL);
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if (ao->mixer != NULL)
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mixer_auto_close(ao->mixer);
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g_mutex_lock(ao->mutex);
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assert(!ao->open || ao->fail_timer == NULL);
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if (ao->open)
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ao_command(ao, AO_COMMAND_CLOSE);
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else if (ao->fail_timer != NULL) {
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g_timer_destroy(ao->fail_timer);
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ao->fail_timer = NULL;
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}
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g_mutex_unlock(ao->mutex);
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}
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void audio_output_finish(struct audio_output *ao)
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@ -214,7 +239,9 @@ void audio_output_finish(struct audio_output *ao)
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assert(ao->fail_timer == NULL);
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if (ao->thread != NULL) {
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g_mutex_lock(ao->mutex);
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ao_command(ao, AO_COMMAND_KILL);
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g_mutex_unlock(ao->mutex);
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g_thread_join(ao->thread);
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}
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@ -223,7 +250,7 @@ void audio_output_finish(struct audio_output *ao)
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ao_plugin_finish(ao->plugin, ao->data);
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notify_deinit(&ao->notify);
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g_cond_free(ao->cond);
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g_mutex_free(ao->mutex);
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filter_free(ao->filter);
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@ -191,9 +191,9 @@ audio_output_init(struct audio_output *ao, const struct config_param *param,
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assert(ao->filter != NULL);
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ao->thread = NULL;
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notify_init(&ao->notify);
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ao->command = AO_COMMAND_NONE;
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ao->mutex = g_mutex_new();
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ao->cond = g_cond_new();
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ao->data = ao_plugin_init(plugin,
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&ao->config_audio_format,
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@ -21,7 +21,8 @@
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#define MPD_OUTPUT_INTERNAL_H
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#include "audio_format.h"
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#include "notify.h"
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#include <glib.h>
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#include <time.h>
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@ -140,11 +141,6 @@ struct audio_output {
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*/
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GThread *thread;
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/**
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* Notify object for the thread.
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*/
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struct notify notify;
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/**
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* The next command to be performed by the output thread.
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*/
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@ -160,6 +156,12 @@ struct audio_output {
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*/
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GMutex *mutex;
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/**
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* This condition object wakes up the output thread after
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* #command has been set.
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*/
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GCond *cond;
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/**
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* The #music_chunk which is currently being played. All
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* chunks before this one may be returned to the
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@ -39,18 +39,25 @@ static void ao_command_finished(struct audio_output *ao)
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{
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assert(ao->command != AO_COMMAND_NONE);
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ao->command = AO_COMMAND_NONE;
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g_mutex_unlock(ao->mutex);
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notify_signal(&audio_output_client_notify);
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g_mutex_lock(ao->mutex);
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}
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static bool
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ao_enable(struct audio_output *ao)
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{
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GError *error = NULL;
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bool success;
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if (ao->really_enabled)
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return true;
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if (!ao_plugin_enable(ao->plugin, ao->data, &error)) {
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g_mutex_unlock(ao->mutex);
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success = ao_plugin_enable(ao->plugin, ao->data, &error);
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g_mutex_lock(ao->mutex);
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if (!success) {
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g_warning("Failed to enable \"%s\" [%s]: %s\n",
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ao->name, ao->plugin->name, error->message);
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g_error_free(error);
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if (ao->really_enabled) {
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ao->really_enabled = false;
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g_mutex_unlock(ao->mutex);
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ao_plugin_disable(ao->plugin, ao->data);
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g_mutex_lock(ao->mutex);
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}
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}
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audio_format_mask_apply(&ao->out_audio_format,
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&ao->config_audio_format);
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g_mutex_unlock(ao->mutex);
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success = ao_plugin_open(ao->plugin, ao->data,
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&ao->out_audio_format,
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&error);
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g_mutex_lock(ao->mutex);
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assert(!ao->open);
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@ -129,9 +141,7 @@ ao_open(struct audio_output *ao)
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convert_filter_set(ao->convert_filter, &ao->out_audio_format);
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g_mutex_lock(ao->mutex);
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ao->open = true;
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g_mutex_unlock(ao->mutex);
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g_debug("opened plugin=%s name=\"%s\" "
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"audio_format=%u:%u:%u:%u",
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@ -157,9 +167,9 @@ ao_close(struct audio_output *ao, bool drain)
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ao->pipe = NULL;
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g_mutex_lock(ao->mutex);
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ao->chunk = NULL;
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ao->open = false;
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g_mutex_unlock(ao->mutex);
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if (drain)
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@ -170,6 +180,8 @@ ao_close(struct audio_output *ao, bool drain)
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ao_plugin_close(ao->plugin, ao->data);
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filter_close(ao->filter);
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g_mutex_lock(ao->mutex);
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g_debug("closed plugin=%s name=\"%s\"", ao->plugin->name, ao->name);
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}
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@ -193,14 +205,14 @@ ao_reopen_filter(struct audio_output *ao)
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ao->pipe = NULL;
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g_mutex_lock(ao->mutex);
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ao->chunk = NULL;
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ao->open = false;
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g_mutex_unlock(ao->mutex);
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ao_plugin_close(ao->plugin, ao->data);
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ao->fail_timer = g_timer_new();
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g_mutex_unlock(ao->mutex);
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ao_plugin_close(ao->plugin, ao->data);
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g_mutex_lock(ao->mutex);
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return;
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}
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@ -246,8 +258,11 @@ ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
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assert(music_chunk_check_format(chunk, &ao->in_audio_format));
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assert(size % audio_format_frame_size(&ao->in_audio_format) == 0);
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if (chunk->tag != NULL)
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if (chunk->tag != NULL) {
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g_mutex_unlock(ao->mutex);
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ao_plugin_send_tag(ao->plugin, ao->data, chunk->tag);
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g_mutex_lock(ao->mutex);
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}
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if (size == 0)
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return true;
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@ -269,8 +284,10 @@ ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
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while (size > 0 && ao->command == AO_COMMAND_NONE) {
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size_t nbytes;
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g_mutex_unlock(ao->mutex);
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nbytes = ao_plugin_play(ao->plugin, ao->data, data, size,
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&error);
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g_mutex_lock(ao->mutex);
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if (nbytes == 0) {
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/* play()==0 means failure */
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g_warning("\"%s\" [%s] failed to play: %s",
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@ -302,7 +319,6 @@ static void ao_play(struct audio_output *ao)
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assert(ao->pipe != NULL);
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g_mutex_lock(ao->mutex);
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chunk = ao->chunk;
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if (chunk != NULL)
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/* continue the previous play() call */
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@ -315,12 +331,8 @@ static void ao_play(struct audio_output *ao)
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assert(!ao->chunk_finished);
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ao->chunk = chunk;
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g_mutex_unlock(ao->mutex);
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success = ao_play_chunk(ao, chunk);
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g_mutex_lock(ao->mutex);
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if (!success) {
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assert(ao->chunk == NULL);
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break;
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@ -331,21 +343,28 @@ static void ao_play(struct audio_output *ao)
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}
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ao->chunk_finished = true;
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g_mutex_unlock(ao->mutex);
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g_mutex_unlock(ao->mutex);
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notify_signal(&pc.notify);
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g_mutex_lock(ao->mutex);
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}
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static void ao_pause(struct audio_output *ao)
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{
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bool ret;
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g_mutex_unlock(ao->mutex);
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ao_plugin_cancel(ao->plugin, ao->data);
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g_mutex_lock(ao->mutex);
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ao->pause = true;
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ao_command_finished(ao);
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do {
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g_mutex_unlock(ao->mutex);
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ret = ao_plugin_pause(ao->plugin, ao->data);
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g_mutex_lock(ao->mutex);
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if (!ret) {
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ao_close(ao, false);
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break;
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@ -359,6 +378,8 @@ static gpointer audio_output_task(gpointer arg)
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{
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struct audio_output *ao = arg;
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g_mutex_lock(ao->mutex);
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while (1) {
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switch (ao->command) {
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case AO_COMMAND_NONE:
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@ -409,19 +430,21 @@ static gpointer audio_output_task(gpointer arg)
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/* the player thread will now clear our music
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pipe - wait for a notify, to give it some
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time */
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notify_wait(&ao->notify);
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g_cond_wait(ao->cond, ao->mutex);
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continue;
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case AO_COMMAND_KILL:
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ao->chunk = NULL;
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ao_command_finished(ao);
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g_mutex_unlock(ao->mutex);
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return NULL;
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}
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if (ao->open)
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ao_play(ao);
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notify_wait(&ao->notify);
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if (ao->command == AO_COMMAND_NONE)
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g_cond_wait(ao->cond, ao->mutex);
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}
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}
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@ -58,10 +58,6 @@ pcm_convert(G_GNUC_UNUSED struct pcm_convert_state *state,
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return NULL;
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}
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void notify_init(G_GNUC_UNUSED struct notify *notify)
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{
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}
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const struct filter_plugin *
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filter_plugin_by_name(G_GNUC_UNUSED const char *name)
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{
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