output_plugin: added method "drain"

drain() is the opposite of cancel(): it waits until all data in the
buffer has finished playing.  Instead of implicitly draining in the
close() method like the ALSA plugin has been doing it forever, let the
output thread decide whether to drain or to cancel.
This commit is contained in:
Max Kellermann 2009-10-29 15:59:40 +01:00
parent f74ee1a352
commit 1403172ef3
3 changed files with 34 additions and 14 deletions

View File

@ -495,6 +495,14 @@ alsa_recover(struct alsa_data *ad, int err)
return err;
}
static void
alsa_drain(void *data)
{
struct alsa_data *ad = data;
snd_pcm_drain(ad->pcm);
}
static void
alsa_cancel(void *data)
{
@ -508,9 +516,6 @@ alsa_close(void *data)
{
struct alsa_data *ad = data;
if (snd_pcm_state(ad->pcm) == SND_PCM_STATE_RUNNING)
snd_pcm_drain(ad->pcm);
snd_pcm_close(ad->pcm);
}
@ -542,6 +547,7 @@ const struct audio_output_plugin alsaPlugin = {
.finish = alsa_finish,
.open = alsa_open,
.play = alsa_play,
.drain = alsa_drain,
.cancel = alsa_cancel,
.close = alsa_close,

View File

@ -116,6 +116,11 @@ struct audio_output_plugin {
size_t (*play)(void *data, const void *chunk, size_t size,
GError **error);
/**
* Wait until the device has finished playing.
*/
void (*drain)(void *data);
/**
* Try to cancel data which may still be in the device's
* buffers.
@ -213,6 +218,13 @@ ao_plugin_play(const struct audio_output_plugin *plugin,
return plugin->play(data, chunk, size, error);
}
static inline void
ao_plugin_drain(const struct audio_output_plugin *plugin, void *data)
{
if (plugin->drain != NULL)
plugin->drain(data);
}
static inline void
ao_plugin_cancel(const struct audio_output_plugin *plugin, void *data)
{

View File

@ -62,13 +62,13 @@ ao_enable(struct audio_output *ao)
}
static void
ao_close(struct audio_output *ao);
ao_close(struct audio_output *ao, bool drain);
static void
ao_disable(struct audio_output *ao)
{
if (ao->open)
ao_close(ao);
ao_close(ao, false);
if (ao->really_enabled) {
ao->really_enabled = false;
@ -151,7 +151,7 @@ ao_open(struct audio_output *ao)
}
static void
ao_close(struct audio_output *ao)
ao_close(struct audio_output *ao, bool drain)
{
assert(ao->open);
@ -162,6 +162,11 @@ ao_close(struct audio_output *ao)
ao->open = false;
g_mutex_unlock(ao->mutex);
if (drain)
ao_plugin_drain(ao->plugin, ao->data);
else
ao_plugin_cancel(ao->plugin, ao->data);
ao_plugin_close(ao->plugin, ao->data);
filter_close(ao->filter);
@ -208,7 +213,7 @@ ao_reopen(struct audio_output *ao)
if (!audio_format_fully_defined(&ao->config_audio_format)) {
if (ao->open) {
const struct music_pipe *mp = ao->pipe;
ao_close(ao);
ao_close(ao, true);
ao->pipe = mp;
}
@ -253,8 +258,7 @@ ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
ao->name, ao->plugin->name, error->message);
g_error_free(error);
ao_plugin_cancel(ao->plugin, ao->data);
ao_close(ao);
ao_close(ao, false);
/* don't automatically reopen this device for 10
seconds */
@ -273,8 +277,7 @@ ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
ao->name, ao->plugin->name, error->message);
g_error_free(error);
ao_plugin_cancel(ao->plugin, ao->data);
ao_close(ao);
ao_close(ao, false);
/* don't automatically reopen this device for
10 seconds */
@ -344,7 +347,7 @@ static void ao_pause(struct audio_output *ao)
do {
ret = ao_plugin_pause(ao->plugin, ao->data);
if (!ret) {
ao_close(ao);
ao_close(ao, false);
break;
}
} while (ao->command == AO_COMMAND_NONE);
@ -385,8 +388,7 @@ static gpointer audio_output_task(gpointer arg)
assert(ao->open);
assert(ao->pipe != NULL);
ao_plugin_cancel(ao->plugin, ao->data);
ao_close(ao);
ao_close(ao, false);
ao_command_finished(ao);
break;