output: consistently lock audio output objects
Always keep the audio_output object locked within the output thread, unless a plugin method is called. This fixes several race conditions.
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@@ -58,10 +58,6 @@ pcm_convert(G_GNUC_UNUSED struct pcm_convert_state *state,
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return NULL;
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}
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void notify_init(G_GNUC_UNUSED struct notify *notify)
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{
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}
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const struct filter_plugin *
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filter_plugin_by_name(G_GNUC_UNUSED const char *name)
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{
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