more volatile stuff
git-svn-id: https://svn.musicpd.org/mpd/trunk@699 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -28,9 +28,9 @@
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#define AUDIO_AO_DRIVER_DEFAULT "default"
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typedef struct _AudioFormat {
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mpd_sint8 channels;
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mpd_uint32 sampleRate;
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mpd_sint8 bits;
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mpd_sint8 volatile channels;
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mpd_uint32 volatile sampleRate;
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mpd_sint8 volatile bits;
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} AudioFormat;
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void initAudioDriver();
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@ -51,13 +51,13 @@
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#define PLAYER_QUEUE_LOCKED 1
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typedef struct _PlayerControl {
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mpd_sint8 decodeType;
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mpd_sint8 volatile decodeType;
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mpd_sint8 volatile stop;
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mpd_sint8 volatile play;
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mpd_sint8 volatile pause;
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mpd_sint8 volatile state;
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mpd_sint8 volatile closeAudio;
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mpd_sint8 error;
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mpd_sint8 volatile error;
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mpd_uint16 bitRate;
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mpd_sint8 bits;
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mpd_sint8 channels;
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@ -72,7 +72,7 @@ typedef struct _PlayerControl {
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mpd_sint8 volatile lockQueue;
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mpd_sint8 volatile unlockQueue;
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mpd_sint8 volatile seek;
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double seekWhere;
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double volatile seekWhere;
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float crossFade;
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mpd_uint16 softwareVolume;
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double totalPlayTime;
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