player_control: hold lock while reading status
This commit is contained in:
		@@ -176,7 +176,8 @@ pc_set_pause(bool pause_flag)
 | 
				
			|||||||
void
 | 
					void
 | 
				
			||||||
pc_get_status(struct player_status *status)
 | 
					pc_get_status(struct player_status *status)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	player_command(PLAYER_COMMAND_REFRESH);
 | 
						player_lock();
 | 
				
			||||||
 | 
						player_command_locked(PLAYER_COMMAND_REFRESH);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	status->state = pc.state;
 | 
						status->state = pc.state;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -186,6 +187,8 @@ pc_get_status(struct player_status *status)
 | 
				
			|||||||
		status->total_time = pc.total_time;
 | 
							status->total_time = pc.total_time;
 | 
				
			||||||
		status->elapsed_time = pc.elapsed_time;
 | 
							status->elapsed_time = pc.elapsed_time;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						player_unlock();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
enum player_state
 | 
					enum player_state
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user