player_control: hold lock while reading status

This commit is contained in:
Max Kellermann 2009-11-12 18:40:36 +01:00
parent 9947b82cad
commit b9866e43d3

View File

@ -176,7 +176,8 @@ pc_set_pause(bool pause_flag)
void
pc_get_status(struct player_status *status)
{
player_command(PLAYER_COMMAND_REFRESH);
player_lock();
player_command_locked(PLAYER_COMMAND_REFRESH);
status->state = pc.state;
@ -186,6 +187,8 @@ pc_get_status(struct player_status *status)
status->total_time = pc.total_time;
status->elapsed_time = pc.elapsed_time;
}
player_unlock();
}
enum player_state