player_control: hold lock while reading status
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@ -176,7 +176,8 @@ pc_set_pause(bool pause_flag)
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void
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void
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pc_get_status(struct player_status *status)
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pc_get_status(struct player_status *status)
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{
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{
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player_command(PLAYER_COMMAND_REFRESH);
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player_lock();
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player_command_locked(PLAYER_COMMAND_REFRESH);
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status->state = pc.state;
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status->state = pc.state;
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@ -186,6 +187,8 @@ pc_get_status(struct player_status *status)
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status->total_time = pc.total_time;
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status->total_time = pc.total_time;
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status->elapsed_time = pc.elapsed_time;
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status->elapsed_time = pc.elapsed_time;
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}
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}
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player_unlock();
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}
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}
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enum player_state
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enum player_state
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