no commandError() in playerSeek()

We should avoid having protocol specific code in player.c.  Just
return success or failure, and let the caller send the error code to
the MPD client.
This commit is contained in:
Max Kellermann 2008-08-26 08:44:34 +02:00
parent bf4af19f54
commit b616dff77d
3 changed files with 9 additions and 9 deletions

View File

@ -19,7 +19,6 @@
#include "player.h"
#include "player_thread.h"
#include "path.h"
#include "command.h"
#include "ack.h"
#include "os_compat.h"
#include "main_notify.h"
@ -197,15 +196,12 @@ void playerQueueUnlock(void)
assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
}
int playerSeek(int fd, Song * song, float seek_time)
int playerSeek(Song * song, float seek_time)
{
assert(song != NULL);
if (pc.state == PLAYER_STATE_STOP) {
commandError(fd, ACK_ERROR_PLAYER_SYNC,
"player not currently playing");
if (pc.state == PLAYER_STATE_STOP)
return -1;
}
if (pc.next_song != song)
set_current_song(song);

View File

@ -139,7 +139,7 @@ void playerQueueLock(void);
void playerQueueUnlock(void);
int playerSeek(int fd, Song * song, float seek_time);
int playerSeek(Song * song, float seek_time);
void setPlayerCrossFade(float crossFadeInSeconds);

View File

@ -1354,7 +1354,7 @@ int getPlaylistLength(void)
int seekSongInPlaylist(int fd, int song, float seek_time)
{
int i;
int i, ret;
if (song < 0 || song >= playlist.length) {
commandError(fd, ACK_ERROR_NO_EXIST,
@ -1381,7 +1381,11 @@ int seekSongInPlaylist(int fd, int song, float seek_time)
playPlaylistOrderNumber(i);
}
return playerSeek(fd, playlist.songs[playlist.order[i]], seek_time);
ret = playerSeek(playlist.songs[playlist.order[i]], seek_time);
if (ret < 0)
commandError(fd, ACK_ERROR_PLAYER_SYNC,
"player not currently playing");
return ret;
}
int seekSongInPlaylistById(int fd, int id, float seek_time)