no commandError() in playerSeek()
We should avoid having protocol specific code in player.c. Just return success or failure, and let the caller send the error code to the MPD client.
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@ -19,7 +19,6 @@
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#include "player.h"
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#include "player_thread.h"
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#include "path.h"
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#include "command.h"
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#include "ack.h"
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#include "os_compat.h"
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#include "main_notify.h"
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@ -197,15 +196,12 @@ void playerQueueUnlock(void)
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assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
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}
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int playerSeek(int fd, Song * song, float seek_time)
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int playerSeek(Song * song, float seek_time)
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{
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assert(song != NULL);
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if (pc.state == PLAYER_STATE_STOP) {
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commandError(fd, ACK_ERROR_PLAYER_SYNC,
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"player not currently playing");
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if (pc.state == PLAYER_STATE_STOP)
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return -1;
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}
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if (pc.next_song != song)
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set_current_song(song);
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@ -139,7 +139,7 @@ void playerQueueLock(void);
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void playerQueueUnlock(void);
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int playerSeek(int fd, Song * song, float seek_time);
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int playerSeek(Song * song, float seek_time);
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void setPlayerCrossFade(float crossFadeInSeconds);
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@ -1354,7 +1354,7 @@ int getPlaylistLength(void)
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int seekSongInPlaylist(int fd, int song, float seek_time)
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{
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int i;
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int i, ret;
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if (song < 0 || song >= playlist.length) {
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commandError(fd, ACK_ERROR_NO_EXIST,
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@ -1381,7 +1381,11 @@ int seekSongInPlaylist(int fd, int song, float seek_time)
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playPlaylistOrderNumber(i);
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}
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return playerSeek(fd, playlist.songs[playlist.order[i]], seek_time);
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ret = playerSeek(playlist.songs[playlist.order[i]], seek_time);
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if (ret < 0)
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commandError(fd, ACK_ERROR_PLAYER_SYNC,
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"player not currently playing");
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return ret;
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}
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int seekSongInPlaylistById(int fd, int id, float seek_time)
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