queue: implement song "priorities"
Sorts remaining songs by priority. This can be used for the much-demanded "queue feature".
This commit is contained in:
274
src/queue.c
274
src/queue.c
@@ -21,6 +21,8 @@
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#include "queue.h"
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#include "song.h"
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#include <stdlib.h>
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/**
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* Generate a non-existing id number.
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*/
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@@ -104,6 +106,7 @@ queue_append(struct queue *queue, struct song *song)
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.song = song,
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.id = id,
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.version = queue->version,
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.priority = 0,
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};
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queue->order[queue->length] = queue->length;
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@@ -220,6 +223,30 @@ queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to)
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}
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}
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/**
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* Moves a song to a new position in the "order" list.
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*/
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static void
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queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
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{
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assert(queue != NULL);
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assert(from_order < queue->length);
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assert(to_order <= queue->length);
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const unsigned from_position =
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queue_order_to_position(queue, from_order);
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if (from_order < to_order) {
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for (unsigned i = from_order; i < to_order; ++i)
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queue->order[i] = queue->order[i + 1];
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} else {
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for (unsigned i = from_order; i > to_order; --i)
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queue->order[i] = queue->order[i - 1];
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}
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queue->order[to_order] = from_position;
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}
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void
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queue_delete(struct queue *queue, unsigned position)
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{
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@@ -308,15 +335,123 @@ queue_finish(struct queue *queue)
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g_rand_free(queue->rand);
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}
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static const struct queue_item *
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queue_get_order_item_const(const struct queue *queue, unsigned order)
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{
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assert(queue != NULL);
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assert(order < queue->length);
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return &queue->items[queue->order[order]];
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}
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static uint8_t
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queue_get_order_priority(const struct queue *queue, unsigned order)
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{
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return queue_get_order_item_const(queue, order)->priority;
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}
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static gint
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queue_item_compare_order_priority(gconstpointer av, gconstpointer bv,
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gpointer user_data)
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{
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const struct queue *queue = user_data;
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const unsigned *const ap = av;
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const unsigned *const bp = bv;
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assert(ap >= queue->order && ap < queue->order + queue->length);
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assert(bp >= queue->order && bp < queue->order + queue->length);
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uint8_t a = queue->items[*ap].priority;
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uint8_t b = queue->items[*bp].priority;
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if (G_LIKELY(a == b))
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return 0;
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else if (a > b)
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return -1;
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else
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return 1;
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}
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static void
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queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start <= end);
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assert(end <= queue->length);
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g_qsort_with_data(&queue->order[start], end - start,
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sizeof(queue->order[0]),
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queue_item_compare_order_priority,
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queue);
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}
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/**
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* Shuffle the order of items in the specified range, ignoring their
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* priorities.
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*/
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static void
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queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start <= end);
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assert(end <= queue->length);
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for (unsigned i = start; i < end; ++i)
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queue_swap_order(queue, i,
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g_rand_int_range(queue->rand, i, end));
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}
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/**
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* Sort the "order" of items by priority, and then shuffle each
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* priority group.
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*/
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void
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queue_shuffle_order_range_with_priority(struct queue *queue,
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unsigned start, unsigned end)
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start <= end);
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assert(end <= queue->length);
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if (start == end)
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return;
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/* first group the range by priority */
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queue_sort_order_by_priority(queue, start, end);
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/* now shuffle each priority group */
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unsigned group_start = start;
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uint8_t group_priority = queue_get_order_priority(queue, start);
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for (unsigned i = start + 1; i < end; ++i) {
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uint8_t priority = queue_get_order_priority(queue, i);
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assert(priority <= group_priority);
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if (priority != group_priority) {
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/* start of a new group - shuffle the one that
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has just ended */
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queue_shuffle_order_range(queue, group_start, i);
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group_start = i;
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group_priority = priority;
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}
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}
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/* shuffle the last group */
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queue_shuffle_order_range(queue, group_start, end);
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}
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void
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queue_shuffle_order(struct queue *queue)
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{
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assert(queue->random);
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queue_shuffle_order_range_with_priority(queue, 0, queue->length);
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}
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for (unsigned i = 0; i < queue->length; i++)
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queue_swap_order(queue, i,
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g_rand_int_range(queue->rand, i,
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queue->length));
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static void
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queue_shuffle_order_first(struct queue *queue, unsigned start, unsigned end)
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{
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queue_swap_order(queue, start,
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g_rand_int_range(queue->rand, start, end));
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}
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void
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@@ -337,3 +472,132 @@ queue_shuffle_range(struct queue *queue, unsigned start, unsigned end)
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queue_swap(queue, i, ri);
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}
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}
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/**
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* Find the first item that has this specified priority or higher.
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*/
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G_GNUC_PURE
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static unsigned
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queue_find_priority_order(const struct queue *queue, unsigned start_order,
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uint8_t priority, unsigned exclude_order)
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start_order <= queue->length);
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for (unsigned order = start_order; order < queue->length; ++order) {
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const unsigned position = queue_order_to_position(queue, order);
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const struct queue_item *item = &queue->items[position];
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if (item->priority <= priority && order != exclude_order)
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return order;
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}
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return queue->length;
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}
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G_GNUC_PURE
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static unsigned
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queue_count_same_priority(const struct queue *queue, unsigned start_order,
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uint8_t priority)
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start_order <= queue->length);
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for (unsigned order = start_order; order < queue->length; ++order) {
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const unsigned position = queue_order_to_position(queue, order);
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const struct queue_item *item = &queue->items[position];
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if (item->priority != priority)
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return order - start_order;
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}
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return queue->length - start_order;
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}
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bool
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queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
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int after_order)
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{
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assert(queue != NULL);
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assert(position < queue->length);
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struct queue_item *item = &queue->items[position];
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uint8_t old_priority = item->priority;
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if (old_priority == priority)
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return false;
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item->version = queue->version;
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item->priority = priority;
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if (!queue->random)
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/* don't reorder if not in random mode */
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return true;
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unsigned order = queue_position_to_order(queue, position);
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if (after_order >= 0) {
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if (order == (unsigned)after_order)
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/* don't reorder the current song */
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return true;
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if (order < (unsigned)after_order) {
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/* the specified song has been played already
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- enqueue it only if its priority has just
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become bigger than the current one's */
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const unsigned after_position =
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queue_order_to_position(queue, after_order);
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const struct queue_item *after_item =
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&queue->items[after_position];
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if (old_priority > after_item->priority ||
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priority <= after_item->priority)
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/* priority hasn't become bigger */
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return true;
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}
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}
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/* move the item to the beginning of the priority group (or
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create a new priority group) */
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const unsigned before_order =
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queue_find_priority_order(queue, after_order + 1, priority,
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order);
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const unsigned new_order = before_order > order
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? before_order - 1
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: before_order;
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queue_move_order(queue, order, new_order);
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/* shuffle the song within that priority group */
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const unsigned priority_count =
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queue_count_same_priority(queue, new_order, priority);
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assert(priority_count >= 1);
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queue_shuffle_order_first(queue, new_order,
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new_order + priority_count);
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return true;
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}
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bool
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queue_set_priority_range(struct queue *queue,
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unsigned start_position, unsigned end_position,
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uint8_t priority, int after_order)
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{
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assert(queue != NULL);
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assert(start_position <= end_position);
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assert(end_position <= queue->length);
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bool modified = false;
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int after_position = after_order >= 0
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? (int)queue_order_to_position(queue, after_order)
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: -1;
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for (unsigned i = start_position; i < end_position; ++i) {
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after_order = after_position >= 0
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? (int)queue_position_to_order(queue, after_position)
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: -1;
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modified |= queue_set_priority(queue, i, priority,
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after_order);
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}
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return modified;
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}
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