queue: implement song "priorities"

Sorts remaining songs by priority.  This can be used for the
much-demanded "queue feature".
This commit is contained in:
Max Kellermann
2011-07-19 00:34:33 +02:00
parent a222c4879c
commit b159bc0c5f
10 changed files with 701 additions and 6 deletions

View File

@@ -1170,6 +1170,68 @@ handle_previous(G_GNUC_UNUSED struct client *client,
return COMMAND_RETURN_OK;
}
static enum command_return
handle_prio(struct client *client, int argc, char *argv[])
{
unsigned priority;
if (!check_unsigned(client, &priority, argv[1]))
return COMMAND_RETURN_ERROR;
if (priority > 0xff) {
command_error(client, ACK_ERROR_ARG,
"Priority out of range: %s", argv[1]);
return COMMAND_RETURN_ERROR;
}
for (int i = 2; i < argc; ++i) {
unsigned start_position, end_position;
if (!check_range(client, &start_position, &end_position,
argv[i], need_range))
return COMMAND_RETURN_ERROR;
enum playlist_result result =
playlist_set_priority(&g_playlist,
client->player_control,
start_position, end_position,
priority);
if (result != PLAYLIST_RESULT_SUCCESS)
return print_playlist_result(client, result);
}
return COMMAND_RETURN_OK;
}
static enum command_return
handle_prioid(struct client *client, int argc, char *argv[])
{
unsigned priority;
if (!check_unsigned(client, &priority, argv[1]))
return COMMAND_RETURN_ERROR;
if (priority > 0xff) {
command_error(client, ACK_ERROR_ARG,
"Priority out of range: %s", argv[1]);
return COMMAND_RETURN_ERROR;
}
for (int i = 2; i < argc; ++i) {
unsigned song_id;
if (!check_unsigned(client, &song_id, argv[i]))
return COMMAND_RETURN_ERROR;
enum playlist_result result =
playlist_set_priority_id(&g_playlist,
client->player_control,
song_id, priority);
if (result != PLAYLIST_RESULT_SUCCESS)
return print_playlist_result(client, result);
}
return COMMAND_RETURN_OK;
}
static enum command_return
handle_listall(struct client *client, G_GNUC_UNUSED int argc, char *argv[])
{
@@ -2062,6 +2124,8 @@ static const struct command commands[] = {
{ "plchanges", PERMISSION_READ, 1, 1, handle_plchanges },
{ "plchangesposid", PERMISSION_READ, 1, 1, handle_plchangesposid },
{ "previous", PERMISSION_CONTROL, 0, 0, handle_previous },
{ "prio", PERMISSION_CONTROL, 2, -1, handle_prio },
{ "prioid", PERMISSION_CONTROL, 2, -1, handle_prioid },
{ "random", PERMISSION_CONTROL, 1, 1, handle_random },
{ "readmessages", PERMISSION_READ, 0, 0, handle_read_messages },
{ "rename", PERMISSION_CONTROL, 2, 2, handle_rename },

View File

@@ -195,6 +195,15 @@ enum playlist_result
playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc,
unsigned id1, unsigned id2);
enum playlist_result
playlist_set_priority(struct playlist *playlist, struct player_control *pc,
unsigned start_position, unsigned end_position,
uint8_t priority);
enum playlist_result
playlist_set_priority_id(struct playlist *playlist, struct player_control *pc,
unsigned song_id, uint8_t priority);
bool
playlist_get_repeat(const struct playlist *playlist);

View File

@@ -212,6 +212,61 @@ playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc,
return playlist_swap_songs(playlist, pc, song1, song2);
}
enum playlist_result
playlist_set_priority(struct playlist *playlist, struct player_control *pc,
unsigned start, unsigned end,
uint8_t priority)
{
if (start >= queue_length(&playlist->queue))
return PLAYLIST_RESULT_BAD_RANGE;
if (end > queue_length(&playlist->queue))
end = queue_length(&playlist->queue);
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
/* remember "current" and "queued" */
int current_position = playlist->current >= 0
? (int)queue_order_to_position(&playlist->queue,
playlist->current)
: -1;
const struct song *queued = playlist_get_queued_song(playlist);
/* apply the priority changes */
queue_set_priority_range(&playlist->queue, start, end, priority,
playlist->current);
playlist_increment_version(playlist);
/* restore "current" and choose a new "queued" */
if (current_position >= 0)
playlist->current = queue_position_to_order(&playlist->queue,
current_position);
playlist_update_queued_song(playlist, pc, queued);
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist_set_priority_id(struct playlist *playlist, struct player_control *pc,
unsigned song_id, uint8_t priority)
{
int song_position = queue_id_to_position(&playlist->queue, song_id);
if (song_position < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return playlist_set_priority(playlist, pc,
song_position, song_position + 1,
priority);
}
static void
playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
unsigned song, const struct song **queued_p)

View File

@@ -21,6 +21,8 @@
#include "queue.h"
#include "song.h"
#include <stdlib.h>
/**
* Generate a non-existing id number.
*/
@@ -104,6 +106,7 @@ queue_append(struct queue *queue, struct song *song)
.song = song,
.id = id,
.version = queue->version,
.priority = 0,
};
queue->order[queue->length] = queue->length;
@@ -220,6 +223,30 @@ queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to)
}
}
/**
* Moves a song to a new position in the "order" list.
*/
static void
queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
{
assert(queue != NULL);
assert(from_order < queue->length);
assert(to_order <= queue->length);
const unsigned from_position =
queue_order_to_position(queue, from_order);
if (from_order < to_order) {
for (unsigned i = from_order; i < to_order; ++i)
queue->order[i] = queue->order[i + 1];
} else {
for (unsigned i = from_order; i > to_order; --i)
queue->order[i] = queue->order[i - 1];
}
queue->order[to_order] = from_position;
}
void
queue_delete(struct queue *queue, unsigned position)
{
@@ -308,15 +335,123 @@ queue_finish(struct queue *queue)
g_rand_free(queue->rand);
}
static const struct queue_item *
queue_get_order_item_const(const struct queue *queue, unsigned order)
{
assert(queue != NULL);
assert(order < queue->length);
return &queue->items[queue->order[order]];
}
static uint8_t
queue_get_order_priority(const struct queue *queue, unsigned order)
{
return queue_get_order_item_const(queue, order)->priority;
}
static gint
queue_item_compare_order_priority(gconstpointer av, gconstpointer bv,
gpointer user_data)
{
const struct queue *queue = user_data;
const unsigned *const ap = av;
const unsigned *const bp = bv;
assert(ap >= queue->order && ap < queue->order + queue->length);
assert(bp >= queue->order && bp < queue->order + queue->length);
uint8_t a = queue->items[*ap].priority;
uint8_t b = queue->items[*bp].priority;
if (G_LIKELY(a == b))
return 0;
else if (a > b)
return -1;
else
return 1;
}
static void
queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
{
assert(queue != NULL);
assert(queue->random);
assert(start <= end);
assert(end <= queue->length);
g_qsort_with_data(&queue->order[start], end - start,
sizeof(queue->order[0]),
queue_item_compare_order_priority,
queue);
}
/**
* Shuffle the order of items in the specified range, ignoring their
* priorities.
*/
static void
queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
{
assert(queue != NULL);
assert(queue->random);
assert(start <= end);
assert(end <= queue->length);
for (unsigned i = start; i < end; ++i)
queue_swap_order(queue, i,
g_rand_int_range(queue->rand, i, end));
}
/**
* Sort the "order" of items by priority, and then shuffle each
* priority group.
*/
void
queue_shuffle_order_range_with_priority(struct queue *queue,
unsigned start, unsigned end)
{
assert(queue != NULL);
assert(queue->random);
assert(start <= end);
assert(end <= queue->length);
if (start == end)
return;
/* first group the range by priority */
queue_sort_order_by_priority(queue, start, end);
/* now shuffle each priority group */
unsigned group_start = start;
uint8_t group_priority = queue_get_order_priority(queue, start);
for (unsigned i = start + 1; i < end; ++i) {
uint8_t priority = queue_get_order_priority(queue, i);
assert(priority <= group_priority);
if (priority != group_priority) {
/* start of a new group - shuffle the one that
has just ended */
queue_shuffle_order_range(queue, group_start, i);
group_start = i;
group_priority = priority;
}
}
/* shuffle the last group */
queue_shuffle_order_range(queue, group_start, end);
}
void
queue_shuffle_order(struct queue *queue)
{
assert(queue->random);
queue_shuffle_order_range_with_priority(queue, 0, queue->length);
}
for (unsigned i = 0; i < queue->length; i++)
queue_swap_order(queue, i,
g_rand_int_range(queue->rand, i,
queue->length));
static void
queue_shuffle_order_first(struct queue *queue, unsigned start, unsigned end)
{
queue_swap_order(queue, start,
g_rand_int_range(queue->rand, start, end));
}
void
@@ -337,3 +472,132 @@ queue_shuffle_range(struct queue *queue, unsigned start, unsigned end)
queue_swap(queue, i, ri);
}
}
/**
* Find the first item that has this specified priority or higher.
*/
G_GNUC_PURE
static unsigned
queue_find_priority_order(const struct queue *queue, unsigned start_order,
uint8_t priority, unsigned exclude_order)
{
assert(queue != NULL);
assert(queue->random);
assert(start_order <= queue->length);
for (unsigned order = start_order; order < queue->length; ++order) {
const unsigned position = queue_order_to_position(queue, order);
const struct queue_item *item = &queue->items[position];
if (item->priority <= priority && order != exclude_order)
return order;
}
return queue->length;
}
G_GNUC_PURE
static unsigned
queue_count_same_priority(const struct queue *queue, unsigned start_order,
uint8_t priority)
{
assert(queue != NULL);
assert(queue->random);
assert(start_order <= queue->length);
for (unsigned order = start_order; order < queue->length; ++order) {
const unsigned position = queue_order_to_position(queue, order);
const struct queue_item *item = &queue->items[position];
if (item->priority != priority)
return order - start_order;
}
return queue->length - start_order;
}
bool
queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
int after_order)
{
assert(queue != NULL);
assert(position < queue->length);
struct queue_item *item = &queue->items[position];
uint8_t old_priority = item->priority;
if (old_priority == priority)
return false;
item->version = queue->version;
item->priority = priority;
if (!queue->random)
/* don't reorder if not in random mode */
return true;
unsigned order = queue_position_to_order(queue, position);
if (after_order >= 0) {
if (order == (unsigned)after_order)
/* don't reorder the current song */
return true;
if (order < (unsigned)after_order) {
/* the specified song has been played already
- enqueue it only if its priority has just
become bigger than the current one's */
const unsigned after_position =
queue_order_to_position(queue, after_order);
const struct queue_item *after_item =
&queue->items[after_position];
if (old_priority > after_item->priority ||
priority <= after_item->priority)
/* priority hasn't become bigger */
return true;
}
}
/* move the item to the beginning of the priority group (or
create a new priority group) */
const unsigned before_order =
queue_find_priority_order(queue, after_order + 1, priority,
order);
const unsigned new_order = before_order > order
? before_order - 1
: before_order;
queue_move_order(queue, order, new_order);
/* shuffle the song within that priority group */
const unsigned priority_count =
queue_count_same_priority(queue, new_order, priority);
assert(priority_count >= 1);
queue_shuffle_order_first(queue, new_order,
new_order + priority_count);
return true;
}
bool
queue_set_priority_range(struct queue *queue,
unsigned start_position, unsigned end_position,
uint8_t priority, int after_order)
{
assert(queue != NULL);
assert(start_position <= end_position);
assert(end_position <= queue->length);
bool modified = false;
int after_position = after_order >= 0
? (int)queue_order_to_position(queue, after_order)
: -1;
for (unsigned i = start_position; i < end_position; ++i) {
after_order = after_position >= 0
? (int)queue_position_to_order(queue, after_position)
: -1;
modified |= queue_set_priority(queue, i, priority,
after_order);
}
return modified;
}

View File

@@ -46,6 +46,13 @@ struct queue_item {
/** when was this item last changed? */
uint32_t version;
/**
* The priority of this item, between 0 and 255. High
* priority value means that this song gets played first in
* "random" mode.
*/
uint8_t priority;
};
/**
@@ -181,6 +188,15 @@ queue_position_to_order(const struct queue *queue, unsigned position)
}
}
G_GNUC_PURE
static inline uint8_t
queue_get_priority_at_position(const struct queue *queue, unsigned position)
{
assert(position < queue->length);
return queue->items[position].priority;
}
/**
* Returns the song at the specified position.
*/
@@ -319,6 +335,14 @@ queue_restore_order(struct queue *queue)
queue->order[i] = i;
}
/**
* Shuffle the order of items in the specified range, taking their
* priorities into account.
*/
void
queue_shuffle_order_range_with_priority(struct queue *queue,
unsigned start, unsigned end);
/**
* Shuffles the virtual order of songs, but does not move them
* physically. This is used in random mode.
@@ -341,4 +365,13 @@ queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end);
void
queue_shuffle_range(struct queue *queue, unsigned start, unsigned end);
bool
queue_set_priority(struct queue *queue, unsigned position,
uint8_t priority, int after_order);
bool
queue_set_priority_range(struct queue *queue,
unsigned start_position, unsigned end_position,
uint8_t priority, int after_order);
#endif

View File

@@ -41,6 +41,10 @@ queue_print_song_info(struct client *client, const struct queue *queue,
song_print_info(client, queue_get(queue, position));
client_printf(client, "Pos: %u\nId: %u\n",
position, queue_position_to_id(queue, position));
uint8_t priority = queue_get_priority_at_position(queue, position);
if (priority != 0)
client_printf(client, "Prio: %u\n", priority);
}
void