queue: implement song "priorities"
Sorts remaining songs by priority. This can be used for the much-demanded "queue feature".
This commit is contained in:
@@ -1170,6 +1170,68 @@ handle_previous(G_GNUC_UNUSED struct client *client,
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return COMMAND_RETURN_OK;
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}
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static enum command_return
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handle_prio(struct client *client, int argc, char *argv[])
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{
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unsigned priority;
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if (!check_unsigned(client, &priority, argv[1]))
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return COMMAND_RETURN_ERROR;
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if (priority > 0xff) {
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command_error(client, ACK_ERROR_ARG,
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"Priority out of range: %s", argv[1]);
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return COMMAND_RETURN_ERROR;
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}
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for (int i = 2; i < argc; ++i) {
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unsigned start_position, end_position;
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if (!check_range(client, &start_position, &end_position,
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argv[i], need_range))
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return COMMAND_RETURN_ERROR;
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enum playlist_result result =
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playlist_set_priority(&g_playlist,
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client->player_control,
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start_position, end_position,
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priority);
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if (result != PLAYLIST_RESULT_SUCCESS)
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return print_playlist_result(client, result);
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}
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return COMMAND_RETURN_OK;
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}
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static enum command_return
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handle_prioid(struct client *client, int argc, char *argv[])
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{
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unsigned priority;
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if (!check_unsigned(client, &priority, argv[1]))
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return COMMAND_RETURN_ERROR;
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if (priority > 0xff) {
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command_error(client, ACK_ERROR_ARG,
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"Priority out of range: %s", argv[1]);
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return COMMAND_RETURN_ERROR;
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}
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for (int i = 2; i < argc; ++i) {
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unsigned song_id;
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if (!check_unsigned(client, &song_id, argv[i]))
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return COMMAND_RETURN_ERROR;
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enum playlist_result result =
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playlist_set_priority_id(&g_playlist,
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client->player_control,
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song_id, priority);
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if (result != PLAYLIST_RESULT_SUCCESS)
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return print_playlist_result(client, result);
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}
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return COMMAND_RETURN_OK;
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}
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static enum command_return
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handle_listall(struct client *client, G_GNUC_UNUSED int argc, char *argv[])
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{
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@@ -2062,6 +2124,8 @@ static const struct command commands[] = {
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{ "plchanges", PERMISSION_READ, 1, 1, handle_plchanges },
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{ "plchangesposid", PERMISSION_READ, 1, 1, handle_plchangesposid },
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{ "previous", PERMISSION_CONTROL, 0, 0, handle_previous },
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{ "prio", PERMISSION_CONTROL, 2, -1, handle_prio },
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{ "prioid", PERMISSION_CONTROL, 2, -1, handle_prioid },
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{ "random", PERMISSION_CONTROL, 1, 1, handle_random },
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{ "readmessages", PERMISSION_READ, 0, 0, handle_read_messages },
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{ "rename", PERMISSION_CONTROL, 2, 2, handle_rename },
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@@ -195,6 +195,15 @@ enum playlist_result
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playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc,
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unsigned id1, unsigned id2);
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enum playlist_result
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playlist_set_priority(struct playlist *playlist, struct player_control *pc,
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unsigned start_position, unsigned end_position,
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uint8_t priority);
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enum playlist_result
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playlist_set_priority_id(struct playlist *playlist, struct player_control *pc,
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unsigned song_id, uint8_t priority);
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bool
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playlist_get_repeat(const struct playlist *playlist);
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@@ -212,6 +212,61 @@ playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc,
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return playlist_swap_songs(playlist, pc, song1, song2);
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}
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enum playlist_result
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playlist_set_priority(struct playlist *playlist, struct player_control *pc,
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unsigned start, unsigned end,
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uint8_t priority)
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{
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if (start >= queue_length(&playlist->queue))
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return PLAYLIST_RESULT_BAD_RANGE;
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if (end > queue_length(&playlist->queue))
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end = queue_length(&playlist->queue);
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if (start >= end)
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return PLAYLIST_RESULT_SUCCESS;
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/* remember "current" and "queued" */
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int current_position = playlist->current >= 0
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? (int)queue_order_to_position(&playlist->queue,
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playlist->current)
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: -1;
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const struct song *queued = playlist_get_queued_song(playlist);
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/* apply the priority changes */
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queue_set_priority_range(&playlist->queue, start, end, priority,
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playlist->current);
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playlist_increment_version(playlist);
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/* restore "current" and choose a new "queued" */
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if (current_position >= 0)
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playlist->current = queue_position_to_order(&playlist->queue,
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current_position);
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playlist_update_queued_song(playlist, pc, queued);
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result
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playlist_set_priority_id(struct playlist *playlist, struct player_control *pc,
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unsigned song_id, uint8_t priority)
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{
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int song_position = queue_id_to_position(&playlist->queue, song_id);
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if (song_position < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return playlist_set_priority(playlist, pc,
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song_position, song_position + 1,
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priority);
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}
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static void
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playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
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unsigned song, const struct song **queued_p)
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274
src/queue.c
274
src/queue.c
@@ -21,6 +21,8 @@
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#include "queue.h"
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#include "song.h"
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#include <stdlib.h>
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/**
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* Generate a non-existing id number.
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*/
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@@ -104,6 +106,7 @@ queue_append(struct queue *queue, struct song *song)
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.song = song,
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.id = id,
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.version = queue->version,
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.priority = 0,
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};
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queue->order[queue->length] = queue->length;
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@@ -220,6 +223,30 @@ queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to)
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}
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}
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/**
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* Moves a song to a new position in the "order" list.
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*/
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static void
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queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
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{
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assert(queue != NULL);
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assert(from_order < queue->length);
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assert(to_order <= queue->length);
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const unsigned from_position =
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queue_order_to_position(queue, from_order);
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if (from_order < to_order) {
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for (unsigned i = from_order; i < to_order; ++i)
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queue->order[i] = queue->order[i + 1];
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} else {
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for (unsigned i = from_order; i > to_order; --i)
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queue->order[i] = queue->order[i - 1];
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}
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queue->order[to_order] = from_position;
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}
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void
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queue_delete(struct queue *queue, unsigned position)
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{
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@@ -308,15 +335,123 @@ queue_finish(struct queue *queue)
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g_rand_free(queue->rand);
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}
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static const struct queue_item *
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queue_get_order_item_const(const struct queue *queue, unsigned order)
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{
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assert(queue != NULL);
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assert(order < queue->length);
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return &queue->items[queue->order[order]];
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}
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static uint8_t
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queue_get_order_priority(const struct queue *queue, unsigned order)
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{
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return queue_get_order_item_const(queue, order)->priority;
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}
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static gint
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queue_item_compare_order_priority(gconstpointer av, gconstpointer bv,
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gpointer user_data)
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{
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const struct queue *queue = user_data;
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const unsigned *const ap = av;
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const unsigned *const bp = bv;
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assert(ap >= queue->order && ap < queue->order + queue->length);
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assert(bp >= queue->order && bp < queue->order + queue->length);
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uint8_t a = queue->items[*ap].priority;
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uint8_t b = queue->items[*bp].priority;
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if (G_LIKELY(a == b))
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return 0;
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else if (a > b)
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return -1;
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else
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return 1;
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}
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static void
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queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start <= end);
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assert(end <= queue->length);
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g_qsort_with_data(&queue->order[start], end - start,
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sizeof(queue->order[0]),
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queue_item_compare_order_priority,
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queue);
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}
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/**
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* Shuffle the order of items in the specified range, ignoring their
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* priorities.
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*/
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static void
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queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start <= end);
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assert(end <= queue->length);
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for (unsigned i = start; i < end; ++i)
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queue_swap_order(queue, i,
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g_rand_int_range(queue->rand, i, end));
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}
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/**
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* Sort the "order" of items by priority, and then shuffle each
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* priority group.
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*/
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void
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queue_shuffle_order_range_with_priority(struct queue *queue,
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unsigned start, unsigned end)
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start <= end);
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assert(end <= queue->length);
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if (start == end)
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return;
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/* first group the range by priority */
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queue_sort_order_by_priority(queue, start, end);
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/* now shuffle each priority group */
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unsigned group_start = start;
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uint8_t group_priority = queue_get_order_priority(queue, start);
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for (unsigned i = start + 1; i < end; ++i) {
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uint8_t priority = queue_get_order_priority(queue, i);
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assert(priority <= group_priority);
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if (priority != group_priority) {
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/* start of a new group - shuffle the one that
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has just ended */
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queue_shuffle_order_range(queue, group_start, i);
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group_start = i;
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group_priority = priority;
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}
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}
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/* shuffle the last group */
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queue_shuffle_order_range(queue, group_start, end);
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}
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void
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queue_shuffle_order(struct queue *queue)
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{
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assert(queue->random);
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queue_shuffle_order_range_with_priority(queue, 0, queue->length);
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}
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for (unsigned i = 0; i < queue->length; i++)
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queue_swap_order(queue, i,
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g_rand_int_range(queue->rand, i,
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queue->length));
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static void
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queue_shuffle_order_first(struct queue *queue, unsigned start, unsigned end)
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{
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queue_swap_order(queue, start,
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g_rand_int_range(queue->rand, start, end));
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}
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void
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@@ -337,3 +472,132 @@ queue_shuffle_range(struct queue *queue, unsigned start, unsigned end)
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queue_swap(queue, i, ri);
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}
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}
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/**
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* Find the first item that has this specified priority or higher.
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*/
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G_GNUC_PURE
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static unsigned
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queue_find_priority_order(const struct queue *queue, unsigned start_order,
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uint8_t priority, unsigned exclude_order)
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start_order <= queue->length);
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for (unsigned order = start_order; order < queue->length; ++order) {
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const unsigned position = queue_order_to_position(queue, order);
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const struct queue_item *item = &queue->items[position];
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if (item->priority <= priority && order != exclude_order)
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return order;
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}
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return queue->length;
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}
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G_GNUC_PURE
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static unsigned
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queue_count_same_priority(const struct queue *queue, unsigned start_order,
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uint8_t priority)
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{
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assert(queue != NULL);
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assert(queue->random);
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assert(start_order <= queue->length);
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for (unsigned order = start_order; order < queue->length; ++order) {
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const unsigned position = queue_order_to_position(queue, order);
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const struct queue_item *item = &queue->items[position];
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if (item->priority != priority)
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return order - start_order;
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}
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return queue->length - start_order;
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}
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bool
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queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
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int after_order)
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{
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assert(queue != NULL);
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assert(position < queue->length);
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struct queue_item *item = &queue->items[position];
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uint8_t old_priority = item->priority;
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if (old_priority == priority)
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return false;
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item->version = queue->version;
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item->priority = priority;
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if (!queue->random)
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/* don't reorder if not in random mode */
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return true;
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unsigned order = queue_position_to_order(queue, position);
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if (after_order >= 0) {
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if (order == (unsigned)after_order)
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/* don't reorder the current song */
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return true;
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if (order < (unsigned)after_order) {
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/* the specified song has been played already
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- enqueue it only if its priority has just
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become bigger than the current one's */
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const unsigned after_position =
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queue_order_to_position(queue, after_order);
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const struct queue_item *after_item =
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&queue->items[after_position];
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if (old_priority > after_item->priority ||
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priority <= after_item->priority)
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/* priority hasn't become bigger */
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return true;
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}
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}
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/* move the item to the beginning of the priority group (or
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create a new priority group) */
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const unsigned before_order =
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queue_find_priority_order(queue, after_order + 1, priority,
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order);
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const unsigned new_order = before_order > order
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? before_order - 1
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: before_order;
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queue_move_order(queue, order, new_order);
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/* shuffle the song within that priority group */
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const unsigned priority_count =
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queue_count_same_priority(queue, new_order, priority);
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assert(priority_count >= 1);
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queue_shuffle_order_first(queue, new_order,
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new_order + priority_count);
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return true;
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}
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bool
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queue_set_priority_range(struct queue *queue,
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unsigned start_position, unsigned end_position,
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uint8_t priority, int after_order)
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{
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assert(queue != NULL);
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assert(start_position <= end_position);
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assert(end_position <= queue->length);
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bool modified = false;
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int after_position = after_order >= 0
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? (int)queue_order_to_position(queue, after_order)
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: -1;
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for (unsigned i = start_position; i < end_position; ++i) {
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after_order = after_position >= 0
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? (int)queue_position_to_order(queue, after_position)
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: -1;
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modified |= queue_set_priority(queue, i, priority,
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after_order);
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}
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return modified;
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}
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|
33
src/queue.h
33
src/queue.h
@@ -46,6 +46,13 @@ struct queue_item {
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/** when was this item last changed? */
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uint32_t version;
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/**
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* The priority of this item, between 0 and 255. High
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* priority value means that this song gets played first in
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* "random" mode.
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*/
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uint8_t priority;
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};
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/**
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@@ -181,6 +188,15 @@ queue_position_to_order(const struct queue *queue, unsigned position)
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}
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}
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G_GNUC_PURE
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static inline uint8_t
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queue_get_priority_at_position(const struct queue *queue, unsigned position)
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{
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assert(position < queue->length);
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return queue->items[position].priority;
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}
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/**
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* Returns the song at the specified position.
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*/
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@@ -319,6 +335,14 @@ queue_restore_order(struct queue *queue)
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queue->order[i] = i;
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}
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|
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/**
|
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* Shuffle the order of items in the specified range, taking their
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* priorities into account.
|
||||
*/
|
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void
|
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queue_shuffle_order_range_with_priority(struct queue *queue,
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unsigned start, unsigned end);
|
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/**
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* Shuffles the virtual order of songs, but does not move them
|
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* physically. This is used in random mode.
|
||||
@@ -341,4 +365,13 @@ queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end);
|
||||
void
|
||||
queue_shuffle_range(struct queue *queue, unsigned start, unsigned end);
|
||||
|
||||
bool
|
||||
queue_set_priority(struct queue *queue, unsigned position,
|
||||
uint8_t priority, int after_order);
|
||||
|
||||
bool
|
||||
queue_set_priority_range(struct queue *queue,
|
||||
unsigned start_position, unsigned end_position,
|
||||
uint8_t priority, int after_order);
|
||||
|
||||
#endif
|
||||
|
@@ -41,6 +41,10 @@ queue_print_song_info(struct client *client, const struct queue *queue,
|
||||
song_print_info(client, queue_get(queue, position));
|
||||
client_printf(client, "Pos: %u\nId: %u\n",
|
||||
position, queue_position_to_id(queue, position));
|
||||
|
||||
uint8_t priority = queue_get_priority_at_position(queue, position);
|
||||
if (priority != 0)
|
||||
client_printf(client, "Prio: %u\n", priority);
|
||||
}
|
||||
|
||||
void
|
||||
|
Reference in New Issue
Block a user